UI: Refactor library module to promote code reuse
This commit is contained in:
parent
dbc96648f1
commit
85956504d7
210
src/io.rs
210
src/io.rs
@ -1,40 +1,62 @@
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//!
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//! Platform-specific IO/UI code, and some debug functionality.
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//! TODO: Break this into its own crate.
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use crate::{bus::{Bus, Region}, cpu::CPU, error::Result};
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use std::{
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ffi::OsStr,
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path::{Path, PathBuf},
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};
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use crate::{
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bus::{Bus, Region},
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error::Result,
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Chip8,
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};
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use minifb::*;
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#[derive(Clone, Copy, Debug)]
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pub struct WindowBuilder {
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#[derive(Clone, Debug)]
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pub struct UIBuilder {
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pub width: usize,
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pub height: usize,
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pub name: Option<&'static str>,
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pub rom: Option<PathBuf>,
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pub window_options: WindowOptions,
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}
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impl WindowBuilder {
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impl UIBuilder {
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pub fn new(height: usize, width: usize) -> Self {
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WindowBuilder {
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UIBuilder {
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width,
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height,
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..Default::default()
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}
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}
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pub fn build(&self) -> Result<Window> {
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Ok(Window::new(
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self.name.unwrap_or_default(),
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self.width,
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self.height,
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self.window_options,
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)?)
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pub fn rom(&mut self, path: impl AsRef<Path>) -> &mut Self {
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self.rom = Some(path.as_ref().into());
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self
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}
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pub fn build(&self) -> Result<UI> {
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let ui = UI {
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window: Window::new(
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self.name.unwrap_or_default(),
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self.width,
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self.height,
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self.window_options,
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)?,
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keyboard: Default::default(),
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fb: Default::default(),
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rom: self.rom.to_owned().unwrap_or_default(),
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};
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Ok(ui)
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}
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}
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impl Default for WindowBuilder {
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impl Default for UIBuilder {
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fn default() -> Self {
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WindowBuilder {
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UIBuilder {
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width: 64,
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height: 32,
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name: Some("Chip-8 Interpreter"),
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rom: None,
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window_options: WindowOptions {
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title: true,
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resize: false,
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@ -94,7 +116,7 @@ impl FrameBuffer {
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//TODO: NOT THIS
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window
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.update_with_buffer(&self.buffer, self.width, self.height)
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.expect("The window manager has encountered an issue I don't want to deal with");
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.expect("The window manager should update the buffer.");
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}
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}
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@ -104,6 +126,121 @@ impl Default for FrameBuffer {
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}
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}
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#[derive(Debug)]
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pub struct UI {
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window: Window,
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keyboard: Vec<Key>,
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fb: FrameBuffer,
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rom: PathBuf,
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}
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impl UI {
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pub fn frame(&mut self, ch8: &mut Chip8) -> Option<()> {
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{
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if ch8.cpu.flags.pause {
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self.window.set_title("Chirp ⏸")
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} else {
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self.window.set_title("Chirp ▶");
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}
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// update framebuffer
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self.fb.render(&mut self.window, &mut ch8.bus);
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}
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Some(())
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}
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pub fn keys(&mut self, ch8: &mut Chip8) -> Option<()> {
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// TODO: Remove this hacky workaround for minifb's broken get_keys_* functions.
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let get_keys_pressed = || {
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self.window
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.get_keys()
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.into_iter()
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.filter(|key| !self.keyboard.contains(key))
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};
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let get_keys_released = || {
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self.keyboard
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.clone()
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.into_iter()
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.filter(|key| !self.window.get_keys().contains(key))
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};
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use crate::io::Region::*;
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for key in get_keys_released() {
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ch8.cpu.release(identify_key(key));
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}
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// handle keybinds for the UI
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for key in get_keys_pressed() {
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use Key::*;
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match key {
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F1 | Comma => ch8.cpu.dump(),
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F2 | Period => ch8
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.bus
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.print_screen()
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.expect("The 'screen' memory region should exist"),
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F3 => {
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debug_dump_screen(&ch8, &self.rom).expect("Unable to write debug screen dump");
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}
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F4 | Slash => {
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eprintln!("Debug {}.", {
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ch8.cpu.flags.debug();
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if ch8.cpu.flags.debug {
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"enabled"
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} else {
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"disabled"
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}
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})
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}
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F5 | Backslash => eprintln!("{}.", {
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ch8.cpu.flags.pause();
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if ch8.cpu.flags.pause {
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"Paused"
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} else {
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"Unpaused"
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}
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}),
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F6 | Enter => {
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eprintln!("Step");
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ch8.cpu.singlestep(&mut ch8.bus);
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}
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F7 => {
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eprintln!("Set breakpoint {:03x}.", ch8.cpu.pc());
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ch8.cpu.set_break(ch8.cpu.pc());
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}
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F8 => {
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eprintln!("Unset breakpoint {:03x}.", ch8.cpu.pc());
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ch8.cpu.unset_break(ch8.cpu.pc());
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}
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F9 | Delete => {
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eprintln!("Soft reset state.cpu {:03x}", ch8.cpu.pc());
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ch8.cpu.soft_reset();
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ch8.bus.clear_region(Screen);
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}
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Escape => return None,
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key => ch8.cpu.press(identify_key(key)),
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}
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}
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self.keyboard = self.window.get_keys();
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Some(())
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}
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}
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pub const KEYMAP: [Key; 16] = [
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Key::X,
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Key::Key1,
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Key::Key2,
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Key::Key3,
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Key::Q,
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Key::W,
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Key::E,
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Key::A,
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Key::S,
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Key::D,
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Key::Z,
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Key::C,
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Key::Key4,
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Key::R,
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Key::F,
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Key::V,
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];
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pub fn identify_key(key: Key) -> usize {
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match key {
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Key::Key1 => 0x1,
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@ -126,19 +263,30 @@ pub fn identify_key(key: Key) -> usize {
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}
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}
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/// Gets keys from the Window, and feeds them directly to the CPU
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pub fn get_keys(window: &mut Window, cpu: &mut CPU) {
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cpu.release();
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window
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.get_keys()
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.iter()
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.for_each(|key| cpu.press(identify_key(*key)));
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}
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pub fn debug_dump_screen(bus: &Bus) -> Result<()> {
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Ok(std::fs::write(
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"screen_dump.bin",
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bus.get_region(Region::Screen)
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.expect("Screen should exist, but does not"),
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)?)
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pub fn debug_dump_screen(ch8: &Chip8, rom: &Path) -> Result<()> {
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let path = PathBuf::new()
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.join("src/cpu/tests/screens/")
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.join(if rom.is_absolute() {
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Path::new("unknown/")
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} else {
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rom.file_name().unwrap_or(OsStr::new("unknown")).as_ref()
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})
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.join(format!("{}.bin", ch8.cpu.cycle()));
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std::fs::write(
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&path,
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ch8.bus
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.get_region(Region::Screen)
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.expect("Region::Screen should exist"),
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)
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.unwrap_or_else(|_| {
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std::fs::write(
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"screendump.bin",
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ch8.bus
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.get_region(Region::Screen)
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.expect("Region::Screen should exist"),
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)
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.ok(); // lmao
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});
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eprintln!("Saved to {}", &path.display());
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Ok(())
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}
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@ -26,5 +26,5 @@ pub mod prelude {
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pub use bus::{Bus, Read, Region::*, Write};
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pub use cpu::{disassemble::Disassemble, ControlFlags, CPU};
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pub use error::Result;
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pub use io::{WindowBuilder, *};
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pub use io::{UIBuilder, *};
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}
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216
src/main.rs
216
src/main.rs
@ -3,7 +3,6 @@
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use chirp::{error::Result, prelude::*};
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use gumdrop::*;
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use minifb::*;
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use std::fs::read;
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use std::{
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path::PathBuf,
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@ -12,28 +11,62 @@ use std::{
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#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Options, Hash)]
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struct Arguments {
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#[options(help = "Load a ROM to run on Chirp.", required, free)]
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pub file: PathBuf,
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#[options(help = "Print this help message.")]
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help: bool,
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#[options(help = "Enable behavior incompatible with modern software.")]
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pub authentic: bool,
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#[options(help = "Enable debug mode at startup.")]
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pub debug: bool,
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#[options(help = "Enable pause mode at startup.")]
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pub pause: bool,
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#[options(help = "Set the instructions-per-frame rate.")]
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pub speed: Option<usize>,
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#[options(help = "Run the emulator as fast as possible for `step` instructions.")]
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pub step: Option<usize>,
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#[options(
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short = "z",
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help = "Disable setting vF to 0 after a bitwise operation."
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)]
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pub vfreset: bool,
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#[options(
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short = "x",
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help = "Disable waiting for vblank after issuing a draw call."
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)]
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pub drawsync: bool,
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#[options(
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short = "c",
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help = "Use CHIP-48 style DMA instructions, which don't touch I."
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)]
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pub memory: bool,
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#[options(
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short = "v",
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help = "Use CHIP-48 style bit-shifts, which don't touch vY."
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)]
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pub shift: bool,
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#[options(
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short = "b",
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help = "Use SUPER-CHIP style indexed jump, which is indexed relative to v[adr]."
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)]
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pub jumping: bool,
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#[options(
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long = "break",
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help = "Set breakpoints for the emulator to stop at.",
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parse(try_from_str = "parse_hex")
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parse(try_from_str = "parse_hex"),
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meta = "BP"
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)]
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pub breakpoints: Vec<u16>,
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#[options(help = "Enable debug mode at startup.")]
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pub debug: bool,
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#[options(help = "Enable pause mode at startup.", default = "false")]
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pub pause: bool,
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#[options(help = "Load a ROM to run on Chirp.", required, free)]
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pub file: PathBuf,
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#[options(help = "Set the target framerate.", default = "60")]
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#[options(
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help = "Load additional word at address 0x1fe",
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parse(try_from_str = "parse_hex"),
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meta = "WORD"
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)]
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pub data: u16,
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#[options(help = "Set the target framerate.", default = "60", meta = "FR")]
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pub frame_rate: u64,
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#[options(help = "Set the instructions-per-frame rate.", default = "8")]
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pub speed: usize,
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#[options(help = "Run the emulator as fast as possible for `step` instructions.")]
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pub step: Option<usize>,
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}
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#[derive(Debug)]
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@ -42,133 +75,77 @@ struct State {
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pub step: Option<usize>,
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pub rate: u64,
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pub ch8: Chip8,
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pub win: Window,
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pub fb: FrameBuffer,
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pub ui: UI,
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pub ft: Instant,
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}
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impl State {
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fn new(options: Arguments) -> Result<Self> {
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let mut state = State {
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speed: options.speed,
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speed: options.speed.unwrap_or(8),
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step: options.step,
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rate: options.frame_rate,
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ch8: Chip8 { bus: bus! {
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// Load the charset into ROM
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Charset [0x0050..0x00A0] = include_bytes!("mem/charset.bin"),
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// Load the ROM file into RAM
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Program [0x0200..0x1000] = &read(options.file)?,
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// Create a screen
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Screen [0x1000..0x1100],
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// Create a stack
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Stack [0x0EA0..0x0F00],
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},
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cpu: CPU::new(
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0x1000,
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0x50,
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0x200,
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0xefe,
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Disassemble::default(),
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options.breakpoints,
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ControlFlags {
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authentic: options.authentic,
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debug: options.debug,
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pause: options.pause,
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..Default::default()
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ch8: Chip8 {
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bus: bus! {
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// Load the charset into ROM
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Charset [0x0050..0x00A0] = include_bytes!("mem/charset.bin"),
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// Load the ROM file into RAM
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Program [0x0200..0x1000] = &read(&options.file)?,
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// Create a screen
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Screen [0x1000..0x1100],
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// Create a stack
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Stack [0x0EA0..0x0F00],
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},
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)},
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win: WindowBuilder::default().build()?,
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fb: FrameBuffer::new(64, 32),
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cpu: CPU::new(
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0x1000,
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0x50,
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0x200,
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0xefe,
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Disassemble::default(),
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options.breakpoints,
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ControlFlags {
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quirks: chirp::cpu::Quirks {
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bin_ops: !options.vfreset,
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shift: !options.shift,
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draw_wait: !options.drawsync,
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dma_inc: !options.memory,
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stupid_jumps: options.jumping,
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},
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debug: options.debug,
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pause: options.pause,
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monotonic: options.speed,
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..Default::default()
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},
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),
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},
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ui: UIBuilder::default().rom(&options.file).build()?,
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ft: Instant::now(),
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};
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state.fb.render(&mut state.win, &state.ch8.bus);
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state.ch8.bus.write(0x1feu16, options.data);
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Ok(state)
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}
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fn keys(&mut self) -> Option<()> {
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self.ui.keys(&mut self.ch8)
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}
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fn frame(&mut self) -> Option<()> {
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self.ui.frame(&mut self.ch8)
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}
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fn tick_cpu(&mut self) {
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if !self.ch8.cpu.flags.pause {
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let rate = self.speed;
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match self.step {
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Some(ticks) => {
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self.ch8.cpu.multistep(&mut self.ch8.bus, ticks, rate);
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self.ch8.cpu.multistep(&mut self.ch8.bus, ticks);
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// Pause the CPU and clear step
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self.ch8.cpu.flags.pause = true;
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self.step = None;
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},
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}
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None => {
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self.ch8.cpu.multistep(&mut self.ch8.bus, rate, rate);
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},
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self.ch8.cpu.multistep(&mut self.ch8.bus, rate);
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}
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}
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}
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}
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fn frame(&mut self) -> Option<()> {
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{
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if self.ch8.cpu.flags.pause {
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self.win.set_title("Chirp ⏸")
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} else {
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self.win.set_title("Chirp ▶");
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}
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// update framebuffer
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self.fb.render(&mut self.win, &mut self.ch8.bus);
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// get key input (has to happen after render)
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chirp::io::get_keys(&mut self.win, &mut self.ch8.cpu);
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}
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Some(())
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}
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fn keys(&mut self) -> Option<()> {
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// handle keybinds for the UI
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for key in self.win.get_keys_pressed(KeyRepeat::No) {
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use Key::*;
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match key {
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F1 | Comma => self.ch8.cpu.dump(),
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F2 | Period => self
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.ch8.bus
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.print_screen()
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.expect("The 'screen' memory region exists"),
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F3 => {chirp::io::debug_dump_screen(&self.ch8.bus).expect("Unable to write debug screen dump"); eprintln!("Screen dumped to file.")},
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F4 | Slash => {
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eprintln!(
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"{}",
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endis("Debug", {
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self.ch8.cpu.flags.debug();
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self.ch8.cpu.flags.debug
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})
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)
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}
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F5 | Backslash => eprintln!(
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"{}",
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endis("Pause", {
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self.ch8.cpu.flags.pause();
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self.ch8.cpu.flags.pause
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})
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),
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F6 | Enter => {
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eprintln!("Step");
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self.ch8.cpu.singlestep(&mut self.ch8.bus);
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}
|
||||
F7 => {
|
||||
eprintln!("Set breakpoint {:x}", self.ch8.cpu.pc());
|
||||
self.ch8.cpu.set_break(self.ch8.cpu.pc());
|
||||
}
|
||||
F8 => {
|
||||
eprintln!("Unset breakpoint {:x}", self.ch8.cpu.pc());
|
||||
self.ch8.cpu.unset_break(self.ch8.cpu.pc());
|
||||
}
|
||||
F9 | Delete => {
|
||||
eprintln!("Soft reset state.cpu {:x}", self.ch8.cpu.pc());
|
||||
self.ch8.cpu.soft_reset();
|
||||
self.ch8.bus.clear_region(Screen);
|
||||
}
|
||||
F10 | Backspace => {
|
||||
eprintln!("Hard reset state.cpu");
|
||||
self.ch8.cpu = CPU::default();
|
||||
self.ch8.bus.clear_region(Screen);
|
||||
}
|
||||
Escape => return None,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
Some(())
|
||||
}
|
||||
fn wait_for_next_frame(&mut self) {
|
||||
let rate = 1_000_000_000 / self.rate + 1;
|
||||
std::thread::sleep(Duration::from_nanos(rate).saturating_sub(self.ft.elapsed()));
|
||||
@ -198,8 +175,3 @@ fn main() -> Result<()> {
|
||||
fn parse_hex(value: &str) -> std::result::Result<u16, std::num::ParseIntError> {
|
||||
u16::from_str_radix(value, 16)
|
||||
}
|
||||
|
||||
/// Transforms a bool into "enabled"/"disabled"
|
||||
fn endis(name: &str, state: bool) -> String {
|
||||
format!("{name} {}", if state { "enabled" } else { "disabled" })
|
||||
}
|
Loading…
Reference in New Issue
Block a user