instruction.rs: Add edge wrapping for draw_lores_sprite, and fix the Last Byte Bug
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401b247c05
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1573e00928
@ -339,16 +339,25 @@ impl CPU {
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let sprite = sprite.to_vec();
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for (line, &sprite) in sprite.iter().enumerate() {
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let line = line as u16;
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if y + line >= h {
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break;
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}
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let sprite = (sprite as u16) << (8 - (x % 8))
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& if (x % w) >= (w - 8) { 0xff00 } else { 0xffff };
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let addr = |x, y| -> u16 { (y + line) * w_bytes + (x / 8) + self.screen };
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let screen: u16 = bus.read(addr(x, y));
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bus.write(addr(x, y), screen ^ sprite);
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if screen & sprite != 0 {
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self.v[0xf] = 1;
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let sprite = ((sprite as u16) << (8 - (x % 8))).to_be_bytes();
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for (addr, &byte) in sprite.iter().enumerate().filter_map(|(idx, byte)| {
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let x = (x / 8) + idx as u16;
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Some((
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if self.flags.quirks.screen_wrap {
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((y + line) % h * w_bytes + (x % w_bytes)) % (w_bytes * h)
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} else if x < w_bytes {
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(y + line) * w_bytes + x
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} else {
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return None;
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} + self.screen,
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byte,
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))
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}) {
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let screen: u8 = bus.read(addr);
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bus.write(addr, byte ^ screen);
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if byte & screen != 0 {
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self.v[0xf] = 1;
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}
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}
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}
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}
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