mirror of
https://github.com/JohnBreaux/Boat-Battle.git
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06b8711a08
* Create game classes * Pushing what I've done of the game logic. * Commented my code Deals with ship placement on board and ship rotation on board * Comment game logic code, and edit for style. * Added Clear board button and Confirm Placement button * Fix up some stuff * Pass * I accidentally the buttons + Fix some hitbox mistakes. * Improve hitbox leniency, and don't allow ships to rotate into each other. * Fixed Dialog Box that pops up for Confirm Placement * Update Gameplay.tscn * Partial fire functionality added. Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship. * Crosshair now snaps into place * Created Sprites for 2Ship and 3ShipA * Created Sprite for Ship3B * Created Sprite for Ship4 * Created Sprite for Ship5 * Created Sprite for "Hit" * Created Sprites for Ship2 Destroyed and Ship3A Destroyed * Created Sprite for Ship3B Destroyed * Created Sprite for Ship4 Destroyed * Created Sprite for Ship5 Destroyed * Created Sprite for "Miss" * Fixed blurry pixel art Changed texture rendering * Added temporary title screen text * Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear. * Accidentally offset the Setup menu by a handful of pixels. Whoops. * Setup: remove unused signal * Comment on which parts of Game are only there for testing purposes. * Fixed up the Title Screen text imported font * Fixed Crosshair pixel rendering * Consolidate backgrounds * Added more SFX sounds * Created Sprite for Light Mode * Fix null deref when entering singleplayer after exiting multiplayer * Hien's work * Revert "Hien's work" This reverts commitf099ed6c80
. * Stuff * Make git happy by pushing gdengine imports * Put Background in main * Removed option background * Added Confirmation Dialog for Forfeit * Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic" This reverts commit104ffaab0a
, reversing changes made to63dec75688
. * Fix title screen never going (whoops * Oops I made the background invisible * removed option background again * Added dark/light mode functionality * Added signal for audio SFX * Load the theme on startup * Added Confirmation dialog for Forfeit * Fixed Texture Rendering for Light Mode Background * Sounds no longer scale linearly * Remove unused resourse main.tres * Added victory screen Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu. * restart button is invisible Co-authored-by: John Breaux <JohnBreaux@my.unt.edu> Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com> Co-authored-by: hpham474 <HienPham@my.unt.edu> Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
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[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
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[ext_resource path="res://debug.tres" type="Theme" id=5]
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 5 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="debug_canvas" type="CanvasLayer" parent="."]
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layer = 69
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[node name="VBoxContainer" type="VBoxContainer" parent="debug_canvas"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -190.0
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custom_constants/separation = 2
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="debug_canvas/VBoxContainer"]
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margin_right = 640.0
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margin_bottom = 144.0
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grow_vertical = 0
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rect_min_size = Vector2( 0, 144 )
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theme = ExtResource( 5 )
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readonly = true
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syntax_highlighting = true
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fold_gutter = true
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smooth_scrolling = true
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wrap_enabled = true
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minimap_draw = true
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script = ExtResource( 4 )
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[node name="LineEdit" type="LineEdit" parent="debug_canvas/VBoxContainer"]
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margin_top = 146.0
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margin_right = 640.0
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margin_bottom = 170.0
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focus_neighbour_left = NodePath(".")
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focus_neighbour_top = NodePath(".")
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focus_neighbour_right = NodePath(".")
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focus_neighbour_bottom = NodePath(".")
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focus_next = NodePath(".")
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focus_previous = NodePath(".")
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theme = ExtResource( 5 )
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max_length = 256
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placeholder_text = "By your command."
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caret_blink = true
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script = ExtResource( 3 )
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[connection signal="clear_in" from="." to="debug_canvas/VBoxContainer/LineEdit" method="_on_Debug_clear_in"]
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[connection signal="clear_out" from="." to="debug_canvas/VBoxContainer/TextEdit" method="_on_Debug_clear_out"]
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[connection signal="history_event" from="." to="debug_canvas/VBoxContainer/LineEdit" method="_on_Debug_history_event"]
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[connection signal="print_text" from="." to="debug_canvas/VBoxContainer/TextEdit" method="_on_Debug_print_text"]
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[connection signal="text_entered" from="debug_canvas/VBoxContainer/LineEdit" to="." method="_on_LineEdit_text_entered"]
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