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Boat-Battle/godot_ship/scenes/ships/2Ship.tscn
Chance Atkinson 9ef5a6f749 Fixed volume slider and ship spawning
Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved.

The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
2021-11-07 00:35:34 -05:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://script/game/moveShip.gd" type="Script" id=1]
[ext_resource path="res://assets/game/2longShipS.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 32 )
[node name="2Ship" type="RigidBody2D"]
input_pickable = true
custom_integrator = true
script = ExtResource( 1 )
[node name="2longShipS" type="Sprite" parent="."]
position = Vector2( 0, 16 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 16.25 )
shape = SubResource( 1 )