mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
216 lines
7.7 KiB
GDScript3
216 lines
7.7 KiB
GDScript3
extends RigidBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var held = false
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var originalPos
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var snapOriginalPos = false
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var vertical = true
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var startingPos
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# Called when the node enters the scene tree for the first time.
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func _ready():
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startingPos = position
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pass
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var click_radius = 16
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var orient = 0;
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func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < click_radius:
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if not held and event.pressed:
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AudioBus.emit_signal("button_clicked")
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held = true;
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if held and not event.pressed:
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held = false;
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if (position.x > 17.4 and position.x < 335.5) and (position.y > 20.2 and position.y < 335.5):
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position = position.snapped(Vector2(32, 32)) + Vector2(4, 4)
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else:
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if originalPos != null:
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position = originalPos
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rotation = 0
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vertical = true
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("2Ship").rotation_degrees == -90):
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if (get_parent().get_node("2Ship").position.x > 308):
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position = originalPos
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rotation = 0
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vertical = true
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# 3-Ship A
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if (get_parent().get_node("3ShipA").rotation_degrees == 0):
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if (get_parent().get_node("3ShipA").position.y > 308) or (get_parent().get_node("3ShipA").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("3ShipA").rotation_degrees == -90):
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if (get_parent().get_node("3ShipA").position.x > 308) or (get_parent().get_node("3ShipA").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 3-Ship B
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if (get_parent().get_node("3ShipB").rotation_degrees == 0):
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if (get_parent().get_node("3ShipB").position.y > 308) or (get_parent().get_node("3ShipB").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("3ShipB").rotation_degrees == -90):
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if (get_parent().get_node("3ShipB").position.x > 308) or (get_parent().get_node("3ShipB").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 4-Ship
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if (get_parent().get_node("4Ship").rotation_degrees == 0):
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if (get_parent().get_node("4Ship").position.y > 276.8) or (get_parent().get_node("4Ship").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("4Ship").rotation_degrees == -90):
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if (get_parent().get_node("4Ship").position.x > 276.8) or (get_parent().get_node("4Ship").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 5-Ship
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if (get_parent().get_node("5Ship").rotation_degrees == 0):
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if (get_parent().get_node("5Ship").position.y > 276.8) or (get_parent().get_node("5Ship").position.y < 84.8):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("5Ship").rotation_degrees == -90):
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if (get_parent().get_node("5Ship").position.x > 276.8) or (get_parent().get_node("5Ship").position.x < 84.8):
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position = originalPos
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rotation = 0
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vertical = true
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if event is InputEventMouseMotion and held:
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if snapOriginalPos == false:
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originalPos = position
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snapOriginalPos = true
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position = event.position;
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if event.is_action_pressed("ui_rotate"):
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if held:
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return
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if checkOriginalPos():
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return
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else:
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AudioBus.emit_signal("button_clicked")
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if originalPos == null:
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if position == originalPos:
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return
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elif(event.position - position).length() < click_radius:
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if vertical == true:
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rotate(-PI/2)
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vertical = false
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else:
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rotate(PI/2)
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vertical = true
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if(position.x > 17.4 and position.x < 335.5) and (position.y > 20.2 and position.y < 335.5):
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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get_parent().get_node("2Ship").position.y -= 32
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if (get_parent().get_node("2Ship").rotation_degrees == -90):
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if (get_parent().get_node("2Ship").position.x > 308):
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get_parent().get_node("2Ship").position.x -= 32
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# 3-Ship A
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if (get_parent().get_node("3ShipA").rotation_degrees == 0):
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if (get_parent().get_node("3ShipA").position.y > 308):
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get_parent().get_node("3ShipA").position.y -= 32
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if (get_parent().get_node("3ShipA").position.y < 52):
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get_parent().get_node("3ShipA").position.y += 32
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if (get_parent().get_node("3ShipA").rotation_degrees == -90):
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if (get_parent().get_node("3ShipA").position.x > 308):
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get_parent().get_node("3ShipA").position.x -= 32
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if (get_parent().get_node("3ShipA").position.x < 52):
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get_parent().get_node("3ShipA").position.x += 32
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# 3-Ship B
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if (get_parent().get_node("3ShipB").rotation_degrees == 0):
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if (get_parent().get_node("3ShipB").position.y > 308):
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get_parent().get_node("3ShipB").position.y -= 32
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if (get_parent().get_node("3ShipB").position.y < 52):
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get_parent().get_node("3ShipB").position.y += 32
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if (get_parent().get_node("3ShipB").rotation_degrees == -90):
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if (get_parent().get_node("3ShipB").position.x > 308):
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get_parent().get_node("3ShipB").position.x -= 32
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if (get_parent().get_node("3ShipB").position.x < 52):
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get_parent().get_node("3ShipB").position.x += 32
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# 4-Ship
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if (get_parent().get_node("4Ship").rotation_degrees == 0):
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if (get_parent().get_node("4Ship").position.y > 308.8):
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get_parent().get_node("4Ship").position.y -= 64;
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elif (get_parent().get_node("4Ship").position.y > 276.8):
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get_parent().get_node("4Ship").position.y -= 32;
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if (get_parent().get_node("4Ship").position.y < 52):
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get_parent().get_node("4Ship").position.y += 32
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if (get_parent().get_node("4Ship").rotation_degrees == -90):
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if (get_parent().get_node("4Ship").position.x > 308.8):
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get_parent().get_node("4Ship").position.x -= 64
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elif (get_parent().get_node("4Ship").position.x > 276.8):
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get_parent().get_node("4Ship").position.x -= 32
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if (get_parent().get_node("4Ship").position.x < 52):
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get_parent().get_node("4Ship").position.x += 32
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# 5-Ship
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if (get_parent().get_node("5Ship").rotation_degrees == 0):
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if (get_parent().get_node("5Ship").position.y > 308.8):
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get_parent().get_node("5Ship").position.y -= 64
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elif (get_parent().get_node("5Ship").position.y > 276.8):
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get_parent().get_node("5Ship").position.y -= 32
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if (get_parent().get_node("5Ship").position.y < 52):
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get_parent().get_node("5Ship").position.y += 64
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elif (get_parent().get_node("5Ship").position.y < 84.8):
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get_parent().get_node("5Ship").position.y += 32
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if (get_parent().get_node("5Ship").rotation_degrees == -90):
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if (get_parent().get_node("5Ship").position.x > 308.8):
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get_parent().get_node("5Ship").position.x -= 64
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elif (get_parent().get_node("5Ship").position.x > 276.8):
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get_parent().get_node("5Ship").position.x -= 32
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if (get_parent().get_node("5Ship").position.x < 52):
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get_parent().get_node("5Ship").position.x += 64
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elif (get_parent().get_node("5Ship").position.x < 84.8):
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get_parent().get_node("5Ship").position.x += 32
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func pickup():
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if held:
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return
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mode = RigidBody2D.MODE_STATIC
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held = true
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func drop(impulse=Vector2.ZERO):
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if held:
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mode = RigidBody2D.MODE_RIGID
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apply_central_impulse(impulse)
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held = false
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snapOriginalPos = false
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func checkOriginalPos():
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if position == startingPos:
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return true
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else:
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return false
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