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Boat-Battle/godot_ship/script/title screen/Title Screen.gd

26 lines
671 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/Singleplayer.grab_focus()
func _on_Singleplayer_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Singleplayer")
queue_free()
func _on_Multiplayer_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Multiplayer")
queue_free()
func _on_Options_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Options")
queue_free()
func _on_Quit_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("quit")
queue_free()