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https://github.com/JohnBreaux/Boat-Battle.git
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48 lines
1.1 KiB
GDScript3
48 lines
1.1 KiB
GDScript3
extends RigidBody2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var held = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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var click_radius = 16
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var orient = 0;
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func _input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if (event.position - position).length() < click_radius:
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if not held and event.pressed:
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held = true;
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if held and not event.pressed:
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held = false;
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position = position.snapped(Vector2(32, 32)) + Vector2(2, 2)
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if event is InputEventMouseMotion and held:
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position = event.position;
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if event.is_action_pressed("ui_rotate"):
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if(event.position - position).length() < click_radius:
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rotate(PI/2);
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func pickup():
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if held:
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return
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mode = RigidBody2D.MODE_STATIC
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held = true
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func drop(impulse=Vector2.ZERO):
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if held:
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mode = RigidBody2D.MODE_RIGID
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apply_central_impulse(impulse)
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held = false
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