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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 13:25:58 +00:00
Boat-Battle/godot_ship/script/game/Setup.gd
tommy-l-ngo 06b8711a08
Game logic (#14)
* Create game classes

* Pushing what I've done of the game logic.

* Commented my code

Deals with ship placement on board and ship rotation on board

* Comment game logic code, and edit for style.

* Added Clear board button and Confirm Placement button

* Fix up some stuff

* Pass

* I accidentally the buttons + Fix some hitbox mistakes.

* Improve hitbox leniency, and don't allow ships to rotate into each other.

* Fixed Dialog Box that pops up for Confirm Placement

* Update Gameplay.tscn

* Partial fire functionality added.

Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.

* Crosshair now snaps into place

* Created Sprites for 2Ship and 3ShipA

* Created Sprite for Ship3B

* Created Sprite for Ship4

* Created Sprite for Ship5

* Created Sprite for "Hit"

* Created Sprites for Ship2 Destroyed and Ship3A Destroyed

* Created Sprite for Ship3B Destroyed

* Created Sprite for Ship4 Destroyed

* Created Sprite for Ship5 Destroyed

* Created Sprite for "Miss"

* Fixed blurry pixel art

Changed texture rendering

* Added temporary title screen text

* Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.

* Accidentally offset the Setup menu by a handful of pixels. Whoops.

* Setup: remove unused signal

* Comment on which parts of Game are only there for testing purposes.

* Fixed up the Title Screen text

imported font

* Fixed Crosshair pixel rendering

* Consolidate backgrounds

* Added more SFX sounds

* Created Sprite for Light Mode

* Fix null deref when entering singleplayer after exiting multiplayer

* Hien's work

* Revert "Hien's work"

This reverts commit f099ed6c80.

* Stuff

* Make git happy by pushing gdengine imports

* Put Background in main

* Removed option background

* Added Confirmation Dialog for Forfeit

* Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"

This reverts commit 104ffaab0a, reversing
changes made to 63dec75688.

* Fix title screen never going (whoops

* Oops I made the background invisible

* removed option background again

* Added dark/light mode functionality

* Added signal for audio SFX

* Load the theme on startup

* Added Confirmation dialog for Forfeit

* Fixed Texture Rendering for Light Mode Background

* Sounds no longer scale linearly

* Remove unused resourse main.tres

* Added victory screen

Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.

* restart button is invisible

Co-authored-by: John Breaux <JohnBreaux@my.unt.edu>
Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com>
Co-authored-by: hpham474 <HienPham@my.unt.edu>
Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 00:43:05 -06:00

56 lines
1.7 KiB
GDScript

extends Control
signal game_ready
onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
onready var Victory = preload("res://scenes/Game/Player.tscn")
class ShipData:
var Position: Vector2
var Length: int
var Orientation: bool # (True = vertical) (False = horizontal)
# Called when the node enters the scene tree for the first time.
func _ready():
# Moves the focus to this menu
if find_next_valid_focus(): find_next_valid_focus().grab_focus()
func _on_Confirm_Placement_pressed():
# Make the button noise
AudioBus.emit_signal("button_clicked")
var valid = true
for ship in Ships:
# validate_placement returns the x-axis distance from the board
# if this is more than zero, the ship is invalid
if get_node(ship).validate_placement():
valid = false
print ("Placement: ", valid)
if valid == false:
get_node("PlaceShipDialog").popup()
else:
#Saves the location of ships and length of ship into an array
var shipLocation = []
for ship in Ships:
var location = ShipData.new()
location.Position = get_node(ship).position
location.Length = get_node(ship).get("ship_length")
location.Orientation = get_node(ship).get("vertical")
shipLocation.append(location)
#print out the array for testing
for x in shipLocation:
print("Ship Length: ", x.Length, ", Ship Orientation: ", x.Orientation, ", Ship Position: ", x.Position)
# Return the shipLocation array to those listening on game_ready
emit_signal("game_ready", shipLocation)
queue_free()
return valid # Replace with function body.
func _on_Clear_pressed():
AudioBus.emit_signal("button_clicked")
for ship in Ships:
get_node(ship).clear()
pass # Replace with function body.