tommy-l-ngo
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b0995cbd0d
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Fixed blurry pixel art
Changed texture rendering
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2021-11-13 02:09:41 -06:00 |
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ff26e67be8
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Merge branch 'main' of github.com:StatewideInk/Group12 into main
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2021-11-08 04:25:53 -06:00 |
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73461743d4
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''I've got a feeling we're not in Kansas any more.'' Remove C++ unused header files
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2021-11-08 04:25:44 -06:00 |
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hpham474
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425e4428c7
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Refactoring: parametrize set volume function
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2021-11-07 23:11:19 -06:00 |
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hpham474
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7bae715ba5
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Added master slider to change all volume
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2021-11-07 22:43:00 -06:00 |
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hpham474
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737b460991
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Refactoring: Removed dead code
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2021-11-07 21:38:56 -06:00 |
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hpham474
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388fcb9483
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Added AudioBus. SFX Vol slider now works
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2021-11-07 20:33:07 -06:00 |
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hpham474
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9929aab354
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Moved audio to folder in assets; Separated BGM from the master volume
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2021-11-07 19:15:13 -06:00 |
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hpham474
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bc319fa464
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Background music volume can be adjusted
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2021-11-01 04:48:21 -05:00 |
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hpham474
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1b3333203e
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Added BGM and Button SFX sounds
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2021-11-01 04:26:17 -05:00 |
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29f643de20
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Load options on OptionController _ready(), so they will be available before options menu opens. Disable debug printout on loading scene using main bus signal. Cleanup formatting on Debug 'call' command output.
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2021-10-31 19:21:23 -05:00 |
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hpham474
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c83e10668c
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Added options remember settings after closing and reopening game
Options file is saved to "(user)/AppData/Godot/app_userdata/godot_ship/options.save"
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2021-10-31 05:46:49 -05:00 |
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909773a65b
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Improve debug and Options somewhat
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2021-10-22 01:53:04 -05:00 |
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7f0b58de70
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Radical debug menu overhaul + Options overhaul
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2021-10-21 05:22:42 -05:00 |
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0fd0fa63f0
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Improve menuing, and convert ships to RigidBody2D for accurate positioning.
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2021-10-21 01:24:27 -05:00 |
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hpham474
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8345032169
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Added Options menu exit functionality
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2021-10-20 12:10:18 -05:00 |
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hpham474
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76ced10447
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Added option menu UI
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2021-10-20 10:58:06 -05:00 |
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c84a37df59
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Add header files for (yet to be written) scripts.
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2021-10-14 19:48:30 -05:00 |
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