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	Snap only when on board
- snaps only when placed on board - Returns to original position if it isn't
This commit is contained in:
		| @@ -5,11 +5,12 @@ extends RigidBody2D | ||||
| # var a = 2 | ||||
| # var b = "text" | ||||
| var held = false | ||||
|  | ||||
| var originalPos | ||||
| var snapOriginalPos = false | ||||
|  | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 	pass | ||||
|  | ||||
| var click_radius = 16 | ||||
| var orient = 0; | ||||
| @@ -22,9 +23,16 @@ func _input(event): | ||||
| 				 | ||||
| 		if held and not event.pressed: | ||||
| 			held = false; | ||||
| 			position = position.snapped(Vector2(32, 32)) + Vector2(2, 2) | ||||
| 			if (position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5): | ||||
| 				position = position.snapped(Vector2(32, 32)) + Vector2(2, 2) | ||||
| 			else: | ||||
| 				position = originalPos | ||||
| 				 | ||||
| 			 | ||||
| 	if event is InputEventMouseMotion and held: | ||||
| 		if snapOriginalPos == false: | ||||
| 			originalPos = position | ||||
| 			snapOriginalPos = true | ||||
| 		position = event.position; | ||||
| 		 | ||||
| 	if event.is_action_pressed("ui_rotate"): | ||||
| @@ -45,3 +53,4 @@ func drop(impulse=Vector2.ZERO): | ||||
| 		mode = RigidBody2D.MODE_RIGID | ||||
| 		apply_central_impulse(impulse) | ||||
| 		held = false | ||||
| 		snapOriginalPos = false | ||||
|   | ||||
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