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https://github.com/JohnBreaux/Boat-Battle.git
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Bug Fix: ships were able to be placed hanging off of the board
- Fixed the issue - Now ships can only be placed inside/on the board
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@ -6,6 +6,7 @@ extends RigidBody2D
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var held = false
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var held = false
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var originalPos
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var originalPos
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var snapOriginalPos = false
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var snapOriginalPos = false
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var vertical = true
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -27,6 +28,69 @@ func _input(event):
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else:
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else:
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if originalPos != null:
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if originalPos != null:
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position = originalPos
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position = originalPos
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rotation = 0
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vertical = true
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("2Ship").rotation_degrees == -90):
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if (get_parent().get_node("2Ship").position.x > 308):
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position = originalPos
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rotation = 0
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vertical = true
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# 3-Ship A
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if (get_parent().get_node("3ShipA").rotation_degrees == 0):
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if (get_parent().get_node("3ShipA").position.y > 308) or (get_parent().get_node("3ShipA").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("3ShipA").rotation_degrees == -90):
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if (get_parent().get_node("3ShipA").position.x > 308) or (get_parent().get_node("3ShipA").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 3-Ship B
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if (get_parent().get_node("3ShipB").rotation_degrees == 0):
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if (get_parent().get_node("3ShipB").position.y > 308) or (get_parent().get_node("3ShipB").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("3ShipB").rotation_degrees == -90):
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if (get_parent().get_node("3ShipB").position.x > 308) or (get_parent().get_node("3ShipB").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 4-Ship
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if (get_parent().get_node("4Ship").rotation_degrees == 0):
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if (get_parent().get_node("4Ship").position.y > 276.8) or (get_parent().get_node("4Ship").position.y < 52):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("4Ship").rotation_degrees == -90):
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if (get_parent().get_node("4Ship").position.x > 276.8) or (get_parent().get_node("4Ship").position.x < 52):
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position = originalPos
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rotation = 0
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vertical = true
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# 5-Ship
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if (get_parent().get_node("5Ship").rotation_degrees == 0):
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if (get_parent().get_node("5Ship").position.y > 276.8) or (get_parent().get_node("5Ship").position.y < 84.8):
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position = originalPos
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rotation = 0
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vertical = true
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if (get_parent().get_node("5Ship").rotation_degrees == -90):
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if (get_parent().get_node("5Ship").position.x > 276.8) or (get_parent().get_node("5Ship").position.x < 84.8):
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position = originalPos
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rotation = 0
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vertical = true
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if event is InputEventMouseMotion and held:
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if event is InputEventMouseMotion and held:
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if snapOriginalPos == false:
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if snapOriginalPos == false:
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@ -36,7 +100,12 @@ func _input(event):
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if event.is_action_pressed("ui_rotate"):
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if event.is_action_pressed("ui_rotate"):
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if(event.position - position).length() < click_radius:
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if(event.position - position).length() < click_radius:
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rotate(PI/2);
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if vertical == true:
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rotate(-PI/2)
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vertical = false
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else:
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rotate(PI/2)
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vertical = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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#func _process(delta):
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# pass
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# pass
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