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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

Partial fire functionality added.

Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
This commit is contained in:
hpham474
2021-11-12 07:08:01 -06:00
parent 6e5471cc66
commit c87a1d031c
7 changed files with 132 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/game/board_blue.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title-Screen-Background.png" type="Texture" id=2]
@@ -8,6 +8,8 @@
[ext_resource path="res://scenes/ships/3ShipB.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/ships/3shipA.tscn" type="PackedScene" id=7]
[ext_resource path="res://scenes/ships/4Ship.tscn" type="PackedScene" id=8]
[ext_resource path="res://assets/game/RedCrosshair.png" type="Texture" id=9]
[ext_resource path="res://script/game/Gameplay/Crosshair.gd" type="Script" id=10]
[node name="Game" type="Control"]
anchor_right = 1.0
@@ -38,6 +40,11 @@ __meta__ = {
"_edit_lock_": true
}
[node name="Crosshair" type="Sprite" parent="."]
visible = false
texture = ExtResource( 9 )
script = ExtResource( 10 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.912
anchor_top = 0.932
@@ -131,7 +138,19 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Fire" type="Button" parent="."]
visible = false
margin_left = 443.545
margin_top = 264.473
margin_right = 528.545
margin_bottom = 318.473
text = "FIRE"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="VBoxContainer/Forfeit" to="." method="_on_Forfeit_pressed"]
[connection signal="about_to_show" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_about_to_show"]
[connection signal="pressed" from="Confirm Placement" to="." method="_on_Confirm_Placement_pressed"]
[connection signal="pressed" from="Clear" to="." method="_on_Clear_pressed"]
[connection signal="pressed" from="Fire" to="." method="_on_Fire_pressed"]