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Partial fire functionality added.
Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.
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godot_ship/assets/game/RedCrosshair.png
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godot_ship/assets/game/RedCrosshair.png
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godot_ship/assets/game/RedCrosshair.png.import
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godot_ship/assets/game/RedCrosshair.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/RedCrosshair.png-ed59a214d85db7c21233257c8daddbef.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/RedCrosshair.png"
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dest_files=[ "res://.import/RedCrosshair.png-ed59a214d85db7c21233257c8daddbef.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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