1
0
mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Created Sprite for Light Mode

This commit is contained in:
tommy-l-ngo 2021-11-13 23:06:13 -06:00
parent 8232bec5d0
commit c3a2de2795
12 changed files with 48 additions and 11 deletions

View File

@ -0,0 +1,3 @@
source_md5="a88d669f1f058a347cc4de2244bac64b"
dest_md5="1073062c6e594eff250036d7489d44a7"

View File

@ -0,0 +1,3 @@
source_md5="def9518adb67248106449930ecafbf56"
dest_md5="f9d758e8df7027a5ee66a8f1cb4910e6"

View File

Before

Width:  |  Height:  |  Size: 9.2 KiB

After

Width:  |  Height:  |  Size: 9.2 KiB

View File

@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/dark.png-1931de55ce8abaebbea8e169cd476889.stex"
path="res://.import/Background_Dark.png-f04f9416ce96aca35dfd0f16063b0d5b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/backgrounds/dark.png"
dest_files=[ "res://.import/dark.png-1931de55ce8abaebbea8e169cd476889.stex" ]
source_file="res://assets/backgrounds/Background_Dark.png"
dest_files=[ "res://.import/Background_Dark.png-f04f9416ce96aca35dfd0f16063b0d5b.stex" ]
[params]

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Background_Light.png-3684b7dcc3b1fd645e9fff4401113c01.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/backgrounds/Background_Light.png"
dest_files=[ "res://.import/Background_Light.png-3684b7dcc3b1fd645e9fff4401113c01.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
[node name="Options" type="Control"]

View File

@ -1,6 +1,5 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]
@ -18,10 +17,6 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Title-Screen-Background" type="Sprite" parent="."]
position = Vector2( 320, 180 )
texture = ExtResource( 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5

View File

@ -23,6 +23,7 @@ func set_theme(theme_name):
save_options()
emit_signal("change_theme", theme)
save_options()
func set_vol(volume, type):
if type == "mas_vol":
mas_vol = volume