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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Created Sprite for Light Mode
This commit is contained in:
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source_md5="a88d669f1f058a347cc4de2244bac64b"
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dest_md5="1073062c6e594eff250036d7489d44a7"
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source_md5="def9518adb67248106449930ecafbf56"
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dest_md5="f9d758e8df7027a5ee66a8f1cb4910e6"
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/dark.png-1931de55ce8abaebbea8e169cd476889.stex"
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path="res://.import/Background_Dark.png-f04f9416ce96aca35dfd0f16063b0d5b.stex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://assets/backgrounds/dark.png"
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source_file="res://assets/backgrounds/Background_Dark.png"
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dest_files=[ "res://.import/dark.png-1931de55ce8abaebbea8e169cd476889.stex" ]
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dest_files=[ "res://.import/Background_Dark.png-f04f9416ce96aca35dfd0f16063b0d5b.stex" ]
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[params]
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[params]
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BIN
godot_ship/assets/backgrounds/Background_Light.png
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BIN
godot_ship/assets/backgrounds/Background_Light.png
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After Width: | Height: | Size: 9.1 KiB |
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godot_ship/assets/backgrounds/Background_Light.png.import
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godot_ship/assets/backgrounds/Background_Light.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Background_Light.png-3684b7dcc3b1fd645e9fff4401113c01.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/backgrounds/Background_Light.png"
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dest_files=[ "res://.import/Background_Light.png-3684b7dcc3b1fd645e9fff4401113c01.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
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[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
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[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
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[node name="Game" type="Control"]
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[node name="Options" type="Control"]
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[node name="Options" type="Control"]
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
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[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]
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@ -18,10 +17,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Title-Screen-Background" type="Sprite" parent="."]
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position = Vector2( 320, 180 )
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texture = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_top = 0.5
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save_options()
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save_options()
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emit_signal("change_theme", theme)
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emit_signal("change_theme", theme)
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save_options()
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save_options()
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func set_vol(volume, type):
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func set_vol(volume, type):
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if type == "mas_vol":
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if type == "mas_vol":
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mas_vol = volume
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mas_vol = volume
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