mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
INFINITE POWER SAVINGS: Reduce idle CPU usage to 0 with this one weird trick
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parent
89aa8a6b14
commit
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@ -4,6 +4,7 @@ extends Control
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var debug_canvas
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var debug_canvas
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var debug_active = false
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var debug_active = false
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var menu_moving = false
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var menu_position = 0.0
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var menu_position = 0.0
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var menu_velocity = 4
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var menu_velocity = 4
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@ -104,6 +105,7 @@ signal history_event(text)
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# returns: void
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# returns: void
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func _ready():
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func _ready():
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debug_canvas = get_node("debug_canvas")
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debug_canvas = get_node("debug_canvas")
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debug_canvas.set_transform(menu_hidden) #initialize the debug menu as hidden
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command_help([""])
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command_help([""])
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debug_print_line("> ")
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debug_print_line("> ")
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@ -114,15 +116,20 @@ func _process(delta):
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if (debug_active && menu_position < 1):
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if (debug_active && menu_position < 1):
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# Move the menu down
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# Move the menu down
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menu_position += menu_velocity * delta;
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menu_position += menu_velocity * delta;
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menu_moving = true
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$debug_canvas/VBoxContainer/LineEdit.grab_focus()
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$debug_canvas/VBoxContainer/LineEdit.grab_focus()
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elif (!debug_active && menu_position > 0):
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elif (!debug_active && menu_position > 0):
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# Move the menu up
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# Move the menu up
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menu_position -= menu_velocity * delta;
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menu_position -= menu_velocity * delta;
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menu_moving = true
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# Clear the input box
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# Clear the input box
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emit_signal("clear_in")
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emit_signal("clear_in")
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else:
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elif (menu_position < 0 || menu_position > 1):
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menu_position = round(menu_position)
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menu_position = round(menu_position)
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menu_moving = true
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else:
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menu_moving = false
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if menu_moving:
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debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
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debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
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# _input: Process user input related to the debug menu
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# _input: Process user input related to the debug menu
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@ -6,6 +6,7 @@ onready var gameplay = preload("res://scenes/Gameplay.tscn" )
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onready var options = preload("res://scenes/Options.tscn" )
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onready var options = preload("res://scenes/Options.tscn" )
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onready var debug_menu = preload("res://scenes/Debug Menu.tscn" )
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onready var debug_menu = preload("res://scenes/Debug Menu.tscn" )
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var power_saving = true
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var debug_enabled = true
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var debug_enabled = true
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var start_fullscreen = false
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var start_fullscreen = false
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@ -20,6 +21,9 @@ func _ready():
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_errno += MessageBus.connect("quit" , self, "_on_quit_request" )
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_errno += MessageBus.connect("quit" , self, "_on_quit_request" )
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_errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
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_errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
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# go fullscreen
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# go fullscreen
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if power_saving:
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OS.low_processor_usage_mode = true
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OS.low_processor_usage_mode_sleep_usec = 6800
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if start_fullscreen:
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if start_fullscreen:
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OS.window_fullscreen = true
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OS.window_fullscreen = true
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if debug_enabled:
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if debug_enabled:
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