mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic
This commit is contained in:
commit
be4429a717
1252
godot_ship/main.tres
1252
godot_ship/main.tres
File diff suppressed because it is too large
Load Diff
@ -26,12 +26,15 @@ bus = "SFX"
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[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
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[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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stream = ExtResource( 4 )
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volume_db = -10.0
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bus = "SFX"
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bus = "SFX"
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[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
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[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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stream = ExtResource( 5 )
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volume_db = -5.0
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bus = "SFX"
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bus = "SFX"
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[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
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[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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stream = ExtResource( 6 )
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volume_db = -10.0
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bus = "SFX"
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bus = "SFX"
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@ -1,6 +1,5 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://main.tres" type="Theme" id=1]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
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[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
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[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
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[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
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@ -9,7 +8,7 @@
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[node name="Debug" type="Control"]
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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theme = ExtResource( 5 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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@ -51,6 +50,7 @@ focus_neighbour_right = NodePath(".")
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focus_neighbour_bottom = NodePath(".")
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focus_neighbour_bottom = NodePath(".")
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focus_next = NodePath(".")
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focus_next = NodePath(".")
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focus_previous = NodePath(".")
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focus_previous = NodePath(".")
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theme = ExtResource( 5 )
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max_length = 256
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max_length = 256
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placeholder_text = "By your command."
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placeholder_text = "By your command."
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caret_blink = true
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caret_blink = true
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51
godot_ship/scenes/Game/Victory.tscn
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51
godot_ship/scenes/Game/Victory.tscn
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@ -0,0 +1,51 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://script/game/Victory.gd" type="Script" id=1]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=2]
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[sub_resource type="DynamicFont" id=1]
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size = 40
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font_data = ExtResource( 2 )
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[node name="Victory" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="."]
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margin_left = 118.32
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margin_top = 44.5109
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margin_right = 260.32
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margin_bottom = 84.5109
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size_flags_vertical = 0
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custom_fonts/font = SubResource( 1 )
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text = "Victory"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="."]
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margin_left = 541.0
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margin_top = 327.85
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margin_right = 636.0
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margin_bottom = 353.85
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text = "Exit to Main"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Button2" type="Button" parent="."]
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visible = false
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margin_left = 2.22023
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margin_top = 337.41
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margin_right = 63.2202
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margin_bottom = 357.41
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text = "Restart"
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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[connection signal="button_down" from="Button2" to="." method="_on_restart_button_down"]
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@ -58,10 +58,9 @@ focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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focus_previous = NodePath("../../../Back")
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min_value = -25.0
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max_value = 1.0
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max_value = 0.0
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step = 0.05
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tick_count = 10
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -90,10 +89,9 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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min_value = -50.0
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max_value = 1.0
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max_value = 0.0
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step = 0.05
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tick_count = 10
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -117,10 +115,9 @@ margin_left = 64.0
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margin_top = 48.0
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margin_top = 48.0
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margin_right = 208.0
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margin_right = 208.0
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margin_bottom = 64.0
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margin_bottom = 64.0
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min_value = -50.0
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max_value = 1.0
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max_value = 0.0
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step = 0.05
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tick_count = 10
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -14,6 +14,8 @@ onready var Fire = preload("res://scenes/Game/Fire.tscn")
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# Path to Player class, for instantiating new Players in code
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# Path to Player class, for instantiating new Players in code
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onready var Player = preload("res://scenes/Game/Player.tscn")
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onready var Player = preload("res://scenes/Game/Player.tscn")
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onready var Victory = preload("res://scenes/Game/Victory.tscn")
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# Array of instances of the Player class; stores the Players
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# Array of instances of the Player class; stores the Players
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var players # = player1, player2, ...
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var players # = player1, player2, ...
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@ -63,5 +65,11 @@ func _on_Forfeit_pressed():
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func end():
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func end():
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queue_free()
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queue_free()
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func _on_Button_button_down():
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AudioBus.emit_signal("button_clicked")
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var victory = Victory.instance()
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add_child(victory)
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victory.connect("exit_main", self, "end")
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func _on_ConfirmationDialog_confirmed():
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func _on_ConfirmationDialog_confirmed():
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end()
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end()
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@ -4,6 +4,8 @@ signal game_ready
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onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
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onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
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onready var Victory = preload("res://scenes/Game/Player.tscn")
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class ShipData:
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class ShipData:
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var Position: Vector2
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var Position: Vector2
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var Length: int
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var Length: int
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30
godot_ship/script/game/Victory.gd
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30
godot_ship/script/game/Victory.gd
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@ -0,0 +1,30 @@
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extends Control
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signal exit_main
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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# returns player(s) back to main menu
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func _on_Button_pressed():
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AudioBus.emit_signal("button_clicked")
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#MessageBus.emit_signal("change_scene", "Title")
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emit_signal("exit_main")
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func _on_restart_button_down():
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AudioBus.emit_signal("button_clicked")
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#MessageBus.emit_signal("change_scene", "Multiplayer")
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pass # Replace with function body.
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@ -10,9 +10,9 @@ onready var theme_buttons = find_node("Buttons", true, true).get_children()
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func _ready():
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func _ready():
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OptionsController.load_options()
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OptionsController.load_options()
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find_next_valid_focus().grab_focus()
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find_next_valid_focus().grab_focus()
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master_slider.value = OptionsController.get_mas_volume()
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master_slider.value = db2linear(OptionsController.get_mas_volume())
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music_slider.value = OptionsController.get_mus_volume()
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music_slider.value = db2linear(OptionsController.get_mus_volume())
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sound_slider.value = OptionsController.get_sfx_volume()
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sound_slider.value = db2linear(OptionsController.get_sfx_volume())
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func _on_Button_pressed():
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func _on_Button_pressed():
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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@ -20,14 +20,17 @@ func _on_Button_pressed():
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#MessageBus.emit_signal("change_scene", "Title")
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#MessageBus.emit_signal("change_scene", "Title")
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func _on_Master_Slider_value_changed(value):
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func _on_Master_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mas_vol")
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OptionsController.set_vol(value, "mas_vol")
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func _on_Music_Slider_value_changed(value):
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func _on_Music_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "mus_vol")
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OptionsController.set_vol(value, "mus_vol")
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func _on_SFX_Slider_value_changed(value):
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func _on_SFX_Slider_value_changed(value):
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value = linear2db(value)
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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OptionsController.set_vol(value, "sfx_vol")
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OptionsController.set_vol(value, "sfx_vol")
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@ -8,9 +8,9 @@ signal change_theme (theme)
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var f = File.new()
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var f = File.new()
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var options_file = "user://options.save"
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var options_file = "user://options.save"
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var theme = "dark"
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var theme = "dark"
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var mas_vol = 0
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var mas_vol = linear2db(1)
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var mus_vol = 0
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var mus_vol = linear2db(1)
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var sfx_vol = 0
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var sfx_vol = linear2db(1)
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func _ready():
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func _ready():
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load_options()
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load_options()
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@ -62,7 +62,7 @@ func load_options():
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mus_vol = f.get_var()
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mus_vol = f.get_var()
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sfx_vol = f.get_var()
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sfx_vol = f.get_var()
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f.close()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mas_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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