mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 13:25:58 +00:00
78 lines
2.0 KiB
GDScript
78 lines
2.0 KiB
GDScript
extends Node
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# signals
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# Subscribe to these if you want to be notified about changes to the volume
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signal change_theme (theme)
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# Option variables
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var f = File.new()
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var options_file = "user://options.save"
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var theme = "dark"
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var mas_vol = linear2db(1)
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var mus_vol = linear2db(1)
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var sfx_vol = linear2db(1)
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func _ready():
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load_options()
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# Setters
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func set_theme(theme_name):
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match theme_name:
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"dark","light":
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theme = String(theme_name)
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save_options()
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emit_signal("change_theme", theme)
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save_options()
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func set_vol(volume, type):
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if type == "mas_vol":
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mas_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mas_vol)
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elif type == "mus_vol":
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mus_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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elif type == "sfx_vol":
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sfx_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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save_options()
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#func set_mas_vol(volume):
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# mas_vol = volume
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# AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mas_vol)
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#func set_mus_vol(volume):
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# mus_vol = volume
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# AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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#func set_sfx_vol(volume):
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# sfx_vol = volume
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# AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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#Option Save File
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func save_options():
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f.open(options_file, File.WRITE)
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f.store_var(theme)
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f.store_var(mas_vol)
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f.store_var(mus_vol)
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f.store_var(sfx_vol)
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f.close()
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func load_options():
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if f.file_exists(options_file):
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f.open(options_file, File.READ)
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theme = f.get_var()
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mas_vol = f.get_var()
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mus_vol = f.get_var()
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sfx_vol = f.get_var()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mas_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("BGM"), mus_vol)
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), sfx_vol)
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# Getters
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func get_theme():
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return theme
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func get_mas_volume():
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return mas_vol
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func get_mus_volume():
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return mus_vol
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func get_sfx_volume():
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return sfx_vol
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