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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-14 21:15:58 +00:00

Added dark/light mode functionality

This commit is contained in:
tommy-l-ngo 2021-11-13 23:51:36 -06:00
parent 3b7a8afdf8
commit bd5d350e96

View File

@ -6,6 +6,10 @@ onready var Game = preload("res://scenes/Game/Game.tscn" )
onready var Options = preload("res://scenes/Options.tscn" )
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
# Themes
var lightmode = preload("res://assets/backgrounds/Background_Light.png");
var darkmode = preload("res://assets/backgrounds/Background_Dark.png");
#flags
var power_saving = true
var debug_enabled = true
@ -21,6 +25,7 @@ func _ready():
_errno += MessageBus.connect("list_scenes" , self, "_on_scene_list" )
_errno += MessageBus.connect("quit" , self, "_on_quit_request" )
_errno += MessageBus.connect("return_to_title", self, "_on_title_request" )
_errno += OptionsController.connect("change_theme", self, "_on_change_theme" )
# go fullscreen
OS.low_processor_usage_mode = power_saving
OS.low_processor_usage_mode_sleep_usec = 6800
@ -93,3 +98,9 @@ func _on_quit_request():
# Kills the current tree and replaces it with a new one
func _on_title_request():
return get_tree().change_scene("res://scenes/Main.tscn")
func _on_change_theme(theme):
if theme == "light":
get_node("Background").set_texture(lightmode)
elif theme == "dark":
get_node("Background").set_texture(darkmode)