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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Background music volume can be adjusted
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1b3333203e
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@ -18,7 +18,7 @@ config/icon="res://icon.png"
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MessageBus="*res://script/game/Message Bus.gd"
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OptionsController="*res://script/options/OptionsController.gd"
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AudioController="*res://scenes/AudioController.tscn"
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AudioController="*res://scenes/BackgroundMusic.tscn"
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[display]
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@ -1,12 +1,10 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
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[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@ -68,6 +68,8 @@ focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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min_value = -80.0
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max_value = 0.0
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step = 10.0
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tick_count = 11
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__meta__ = {
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@ -98,6 +100,8 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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min_value = -80.0
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max_value = 0.0
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step = 10.0
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tick_count = 11
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ticks_on_borders = true
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@ -1,16 +0,0 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -24,6 +24,7 @@ func set_theme(theme_name):
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emit_signal("change_theme", theme)
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func set_mus_vol(volume):
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mus_vol = volume
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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emit_signal("change_mus_volume", mus_vol)
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func set_sfx_vol(volume):
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sfx_vol = volume
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@ -43,6 +44,7 @@ func load_options():
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mus_vol = f.get_var()
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sfx_vol = f.get_var()
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f.close()
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AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), mus_vol)
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# Getters
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func get_theme():
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