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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Fixed volume slider and ship spawning

Previously tried adding a collision mesh to the ships to avoid stacking, but it caused the ships to slide to the right when they spawned. This issue has been resolved.

The volume slider now sets to a minimum to -60 dB so the audio only goes silent when set to the minimum. Also set the 'step' variable to 1 so that the slider could be more precise.
This commit is contained in:
Chance Atkinson 2021-11-07 00:35:34 -05:00
parent 3f1cdc9081
commit 9ef5a6f749
5 changed files with 16 additions and 18 deletions

View File

@ -68,9 +68,8 @@ focus_neighbour_top = NodePath("../../../Back")
focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider") focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
focus_next = NodePath("../../Volume Setting/Volume Slider") focus_next = NodePath("../../Volume Setting/Volume Slider")
focus_previous = NodePath("../../../Back") focus_previous = NodePath("../../../Back")
min_value = -80.0 min_value = -30.0
max_value = 0.0 max_value = 0.0
step = 10.0
tick_count = 11 tick_count = 11
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
@ -100,9 +99,8 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
focus_neighbour_bottom = NodePath("../../../Buttons/Dark") focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
focus_next = NodePath("../../../Buttons/Dark") focus_next = NodePath("../../../Buttons/Dark")
focus_previous = NodePath("../../SFX Setting/SFX Slider") focus_previous = NodePath("../../SFX Setting/SFX Slider")
min_value = -80.0 min_value = -60.0
max_value = 0.0 max_value = 0.0
step = 10.0
tick_count = 11 tick_count = 11
ticks_on_borders = true ticks_on_borders = true
__meta__ = { __meta__ = {

View File

@ -11,10 +11,10 @@ input_pickable = true
custom_integrator = true custom_integrator = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 16 )
shape = SubResource( 1 )
[node name="2longShipS" type="Sprite" parent="."] [node name="2longShipS" type="Sprite" parent="."]
position = Vector2( 0, 16 ) position = Vector2( 0, 16 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 16.25 )
shape = SubResource( 1 )

View File

@ -11,8 +11,8 @@ input_pickable = true
custom_integrator = true custom_integrator = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="3longShipBS" type="Sprite" parent="."] [node name="3longShipBS" type="Sprite" parent="."]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@ -11,8 +11,8 @@ input_pickable = true
custom_integrator = true custom_integrator = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="3longShipAS" type="Sprite" parent="."] [node name="3longShipAS" type="Sprite" parent="."]
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View File

@ -11,10 +11,10 @@ input_pickable = true
custom_integrator = true custom_integrator = true
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 16 )
shape = SubResource( 1 )
[node name="4longShipS" type="Sprite" parent="."] [node name="4longShipS" type="Sprite" parent="."]
position = Vector2( 0, 16 ) position = Vector2( 0, 16 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 1, 15 )
shape = SubResource( 1 )