mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2025-02-04 12:28:35 +00:00
Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic
This commit is contained in:
@@ -1,8 +1,11 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/audio/BGM - Captain Scurvy.ogg" type="AudioStream" id=1]
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[ext_resource path="res://script/audio controller/AudioController.gd" type="Script" id=2]
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[ext_resource path="res://assets/audio/ButtonSFX.ogg" type="AudioStream" id=3]
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[ext_resource path="res://assets/audio/HitSFX.ogg" type="AudioStream" id=4]
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[ext_resource path="res://assets/audio/MissSFX.ogg" type="AudioStream" id=5]
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[ext_resource path="res://assets/audio/SunkSFX.ogg" type="AudioStream" id=6]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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@@ -20,3 +23,18 @@ bus = "BGM"
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[node name="buttonSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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bus = "SFX"
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[node name="shipHitSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -10.0
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bus = "SFX"
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[node name="shipMissedSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -5.0
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bus = "SFX"
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[node name="shipSunkSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 6 )
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volume_db = -10.0
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bus = "SFX"
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://main.tres" type="Theme" id=1]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
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[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
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@@ -9,7 +8,7 @@
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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theme = ExtResource( 5 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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@@ -51,6 +50,7 @@ focus_neighbour_right = NodePath(".")
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focus_neighbour_bottom = NodePath(".")
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focus_next = NodePath(".")
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focus_previous = NodePath(".")
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theme = ExtResource( 5 )
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max_length = 256
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placeholder_text = "By your command."
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caret_blink = true
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://script/game/Gameplay/Game.gd" type="Script" id=3]
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[node name="Game" type="Control"]
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@@ -12,15 +11,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="Sprite" parent="."]
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show_behind_parent = true
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position = Vector2( 321.081, 179.931 )
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texture = ExtResource( 1 )
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flip_h = true
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Buttons" type="VBoxContainer" parent="."]
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anchor_left = 0.912
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anchor_top = 0.932
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@@ -39,12 +29,22 @@ margin_right = 53.0
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margin_bottom = 20.0
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text = "Forfeit"
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[node name="Button" type="Button" parent="."]
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margin_left = 593.0
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margin_top = 3.0
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margin_right = 636.0
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margin_bottom = 23.0
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text = "Win"
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[node name="ConfirmationDialog" type="ConfirmationDialog" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -111.5
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margin_top = -29.0
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margin_right = 111.5
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margin_bottom = 29.0
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rect_min_size = Vector2( 150, 52.5 )
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window_title = "Forfeit Confirmation..."
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dialog_text = "Are you sure you want to forfeit?"
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": ""
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}
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[connection signal="pressed" from="Buttons/Forfeit" to="." method="_on_Forfeit_pressed"]
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[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
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[connection signal="confirmed" from="ConfirmationDialog" to="." method="_on_ConfirmationDialog_confirmed"]
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@@ -1,5 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/backgrounds/Background_Dark.png" type="Texture" id=1]
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[ext_resource path="res://script/Main.gd" type="Script" id=5]
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[node name="Main" type="Control"]
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@@ -10,3 +11,12 @@ script = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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}
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[node name="Options" type="Control"]
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@@ -11,15 +10,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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}
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[node name="MenuLabel" type="RichTextLabel" parent="."]
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margin_left = 294.0
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margin_top = 68.0
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@@ -68,10 +58,9 @@ focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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min_value = -25.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -100,10 +89,9 @@ focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Buttons/Dark")
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focus_next = NodePath("../../../Buttons/Dark")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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min_value = -50.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -127,10 +115,9 @@ margin_left = 64.0
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margin_top = 48.0
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margin_right = 208.0
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margin_bottom = 64.0
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min_value = -50.0
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max_value = 0.0
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max_value = 1.0
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step = 0.05
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tick_count = 10
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -1,6 +1,5 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/backgrounds/dark.png" type="Texture" id=1]
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[ext_resource path="res://script/title screen/Title Screen.gd" type="Script" id=2]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=3]
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@@ -18,10 +17,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title-Screen-Background" type="Sprite" parent="."]
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position = Vector2( 320, 180 )
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texture = ExtResource( 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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