mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic
This commit is contained in:
commit
80b964553f
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
|
||||
[ext_resource path="res://script/credits/Credits.gd" type="Script" id=2]
|
||||
[ext_resource path="res://light_theme.tres" type="Theme" id=3]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
@ -24,6 +24,22 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Back" type="Button" parent="."]
|
||||
margin_left = 16.0
|
||||
margin_top = 16.0
|
||||
margin_right = 83.0
|
||||
margin_bottom = 40.0
|
||||
focus_neighbour_left = NodePath(".")
|
||||
focus_neighbour_top = NodePath(".")
|
||||
focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider")
|
||||
focus_neighbour_bottom = NodePath("../Buttons/Light")
|
||||
focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
|
||||
focus_previous = NodePath(".")
|
||||
text = "Back"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Credits Label" type="Label" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
@ -41,12 +57,14 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Programmer" type="Label" parent="."]
|
||||
margin_right = 248.0
|
||||
margin_bottom = 16.0
|
||||
[node name="Developmental Team" type="Label" parent="."]
|
||||
margin_left = 64.0
|
||||
margin_top = 104.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 120.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Lead Programmer:"
|
||||
align = 2
|
||||
text = "Developmental Team"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
@ -54,9 +72,9 @@ __meta__ = {
|
||||
|
||||
[node name="Programmer Titles" type="VBoxContainer" parent="."]
|
||||
margin_left = 64.0
|
||||
margin_top = 104.0
|
||||
margin_top = 120.0
|
||||
margin_right = 312.0
|
||||
margin_bottom = 180.0
|
||||
margin_bottom = 196.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
@ -110,9 +128,9 @@ __meta__ = {
|
||||
|
||||
[node name="Programmer Name" type="VBoxContainer" parent="."]
|
||||
margin_left = 328.0
|
||||
margin_top = 104.0
|
||||
margin_top = 120.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 180.0
|
||||
margin_bottom = 196.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
@ -160,20 +178,95 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Back" type="Button" parent="."]
|
||||
margin_left = 16.0
|
||||
margin_top = 16.0
|
||||
margin_right = 83.0
|
||||
margin_bottom = 40.0
|
||||
focus_neighbour_left = NodePath(".")
|
||||
focus_neighbour_top = NodePath(".")
|
||||
focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider")
|
||||
focus_neighbour_bottom = NodePath("../Buttons/Light")
|
||||
focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
|
||||
focus_previous = NodePath(".")
|
||||
text = "Back"
|
||||
[node name="Assets" type="Label" parent="."]
|
||||
margin_left = 64.0
|
||||
margin_top = 208.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 224.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Assets"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"]
|
||||
[node name="Assets Titles" type="VBoxContainer" parent="."]
|
||||
margin_left = 64.0
|
||||
margin_top = 224.0
|
||||
margin_right = 312.0
|
||||
margin_bottom = 288.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="BGM" type="Label" parent="Assets Titles"]
|
||||
margin_right = 248.0
|
||||
margin_bottom = 35.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Background Music:
|
||||
"
|
||||
align = 2
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="SFX" type="Label" parent="Assets Titles"]
|
||||
margin_top = 39.0
|
||||
margin_right = 248.0
|
||||
margin_bottom = 55.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "SFX Sounds:"
|
||||
align = 2
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Assets Credits" type="VBoxContainer" parent="."]
|
||||
margin_left = 328.0
|
||||
margin_top = 225.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 299.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Composer" type="Label" parent="Assets Credits"]
|
||||
margin_right = 248.0
|
||||
margin_bottom = 35.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "\"Captain Scurvy\" Kevin
|
||||
MacLeod (incompetech.com)"
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="SFX creators" type="Label" parent="Assets Credits"]
|
||||
margin_top = 39.0
|
||||
margin_right = 248.0
|
||||
margin_bottom = 74.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Creator Assets
|
||||
Free Sounds Library"
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Engine" type="Label" parent="."]
|
||||
margin_left = 64.0
|
||||
margin_top = 312.0
|
||||
margin_right = 576.0
|
||||
margin_bottom = 328.0
|
||||
custom_fonts/font = SubResource( 2 )
|
||||
text = "Created Using Godot Engine"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="pressed" from="Back" to="." method="_on_Back_pressed"]
|
||||
|
@ -50,10 +50,16 @@ margin_right = 160.0
|
||||
margin_bottom = 80.0
|
||||
text = "Options"
|
||||
|
||||
[node name="Quit" type="Button" parent="VBoxContainer"]
|
||||
[node name="Credits" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 84.0
|
||||
margin_right = 160.0
|
||||
margin_bottom = 108.0
|
||||
text = "Credits"
|
||||
|
||||
[node name="Quit" type="Button" parent="VBoxContainer"]
|
||||
margin_top = 112.0
|
||||
margin_right = 160.0
|
||||
margin_bottom = 136.0
|
||||
focus_neighbour_bottom = NodePath("../Singleplayer")
|
||||
text = "Quit"
|
||||
|
||||
@ -82,4 +88,5 @@ __meta__ = {
|
||||
[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
|
||||
[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
|
||||
|
@ -4,6 +4,7 @@ extends Control
|
||||
onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
|
||||
onready var Game = preload("res://scenes/Game/Game.tscn" )
|
||||
onready var Options = preload("res://scenes/Options.tscn" )
|
||||
onready var Credits = preload("res://scenes/Credits.tscn" )
|
||||
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
|
||||
|
||||
# Themes
|
||||
@ -71,6 +72,10 @@ func _on_scene_start(scene):
|
||||
instance = Options.instance()
|
||||
add_child (instance)
|
||||
return true
|
||||
"Credits":
|
||||
instance = Credits.instance()
|
||||
add_child (instance)
|
||||
return true
|
||||
"Title":
|
||||
instance = Title_Screen.instance()
|
||||
add_child (instance)
|
||||
|
21
godot_ship/script/credits/Credits.gd
Normal file
21
godot_ship/script/credits/Credits.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Control
|
||||
|
||||
var light_theme = load("res://light_theme.tres")
|
||||
var dark_theme = load("res://dark_theme.tres")
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var _errno = 0;
|
||||
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
|
||||
_on_change_theme(OptionsController.get_theme())
|
||||
|
||||
func _on_Back_pressed():
|
||||
AudioBus.emit_signal("button_clicked")
|
||||
queue_free()
|
||||
pass # Replace with function body.
|
||||
|
||||
func _on_change_theme(theme):
|
||||
if theme == "light":
|
||||
self.set_theme(light_theme)
|
||||
elif theme == "dark":
|
||||
self.set_theme(dark_theme)
|
@ -25,6 +25,11 @@ func _on_Options_pressed():
|
||||
MessageBus.emit_signal("change_scene", "Options")
|
||||
queue_free()
|
||||
|
||||
func _on_Credits_pressed():
|
||||
AudioBus.emit_signal("button_clicked")
|
||||
MessageBus.emit_signal("change_scene", "Credits")
|
||||
queue_free()
|
||||
|
||||
func _on_Quit_pressed():
|
||||
AudioBus.emit_signal("button_clicked")
|
||||
MessageBus.emit_signal("quit")
|
||||
|
Loading…
Reference in New Issue
Block a user