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	Themes now work on credits page
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		| @@ -1,22 +1,21 @@ | ||||
| extends Control | ||||
|  | ||||
|  | ||||
| # Declare member variables here. Examples: | ||||
| # var a = 2 | ||||
| # var b = "text" | ||||
|  | ||||
| var light_theme = load("res://light_theme.tres") | ||||
| var dark_theme = load("res://dark_theme.tres") | ||||
|  | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
|  | ||||
|  | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| #func _process(delta): | ||||
| #	pass | ||||
|  | ||||
| 	var _errno = 0; | ||||
| 	_errno += OptionsController.connect("change_theme", self, "_on_change_theme") | ||||
| 	_on_change_theme(OptionsController.get_theme()) | ||||
|  | ||||
| func _on_Back_pressed(): | ||||
| 	AudioBus.emit_signal("button_clicked") | ||||
| 	queue_free() | ||||
| 	pass # Replace with function body. | ||||
|  | ||||
| func _on_change_theme(theme): | ||||
| 	if theme == "light": | ||||
| 		self.set_theme(light_theme) | ||||
| 	elif theme == "dark": | ||||
| 		self.set_theme(dark_theme) | ||||
|   | ||||
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