mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-14 21:15:58 +00:00
Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic
This commit is contained in:
commit
80b964553f
@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://script/options/Options.gd" type="Script" id=2]
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[ext_resource path="res://script/credits/Credits.gd" type="Script" id=2]
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[ext_resource path="res://light_theme.tres" type="Theme" id=3]
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[ext_resource path="res://light_theme.tres" type="Theme" id=3]
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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@ -24,6 +24,22 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Back" type="Button" parent="."]
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 83.0
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margin_bottom = 40.0
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focus_neighbour_left = NodePath(".")
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focus_neighbour_top = NodePath(".")
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focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../Buttons/Light")
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focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
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focus_previous = NodePath(".")
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text = "Back"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Credits Label" type="Label" parent="."]
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[node name="Credits Label" type="Label" parent="."]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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@ -41,12 +57,14 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Programmer" type="Label" parent="."]
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[node name="Developmental Team" type="Label" parent="."]
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margin_right = 248.0
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margin_left = 64.0
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margin_bottom = 16.0
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margin_top = 104.0
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margin_right = 576.0
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margin_bottom = 120.0
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 2 )
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text = "Lead Programmer:"
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text = "Developmental Team"
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align = 2
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align = 1
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valign = 1
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valign = 1
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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@ -54,9 +72,9 @@ __meta__ = {
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[node name="Programmer Titles" type="VBoxContainer" parent="."]
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[node name="Programmer Titles" type="VBoxContainer" parent="."]
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margin_left = 64.0
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margin_left = 64.0
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margin_top = 104.0
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margin_top = 120.0
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margin_right = 312.0
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margin_right = 312.0
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margin_bottom = 180.0
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margin_bottom = 196.0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -110,9 +128,9 @@ __meta__ = {
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[node name="Programmer Name" type="VBoxContainer" parent="."]
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[node name="Programmer Name" type="VBoxContainer" parent="."]
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margin_left = 328.0
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margin_left = 328.0
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margin_top = 104.0
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margin_top = 120.0
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margin_right = 576.0
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margin_right = 576.0
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margin_bottom = 180.0
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margin_bottom = 196.0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -160,20 +178,95 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Back" type="Button" parent="."]
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[node name="Assets" type="Label" parent="."]
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margin_left = 16.0
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margin_left = 64.0
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margin_top = 16.0
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margin_top = 208.0
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margin_right = 83.0
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margin_right = 576.0
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margin_bottom = 40.0
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margin_bottom = 224.0
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focus_neighbour_left = NodePath(".")
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custom_fonts/font = SubResource( 2 )
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focus_neighbour_top = NodePath(".")
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text = "Assets"
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focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider")
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align = 1
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focus_neighbour_bottom = NodePath("../Buttons/Light")
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valign = 1
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focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
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focus_previous = NodePath(".")
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text = "Back"
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"]
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[node name="Assets Titles" type="VBoxContainer" parent="."]
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margin_left = 64.0
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margin_top = 224.0
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margin_right = 312.0
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margin_bottom = 288.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BGM" type="Label" parent="Assets Titles"]
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margin_right = 248.0
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margin_bottom = 35.0
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custom_fonts/font = SubResource( 2 )
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text = "Background Music:
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"
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align = 2
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SFX" type="Label" parent="Assets Titles"]
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margin_top = 39.0
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margin_right = 248.0
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margin_bottom = 55.0
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custom_fonts/font = SubResource( 2 )
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text = "SFX Sounds:"
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align = 2
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Assets Credits" type="VBoxContainer" parent="."]
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margin_left = 328.0
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margin_top = 225.0
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margin_right = 576.0
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margin_bottom = 299.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Composer" type="Label" parent="Assets Credits"]
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margin_right = 248.0
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margin_bottom = 35.0
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custom_fonts/font = SubResource( 2 )
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text = "\"Captain Scurvy\" Kevin
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MacLeod (incompetech.com)"
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SFX creators" type="Label" parent="Assets Credits"]
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margin_top = 39.0
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margin_right = 248.0
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margin_bottom = 74.0
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custom_fonts/font = SubResource( 2 )
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text = "Creator Assets
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Free Sounds Library"
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Engine" type="Label" parent="."]
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margin_left = 64.0
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margin_top = 312.0
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margin_right = 576.0
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margin_bottom = 328.0
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custom_fonts/font = SubResource( 2 )
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text = "Created Using Godot Engine"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Back" to="." method="_on_Back_pressed"]
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@ -50,10 +50,16 @@ margin_right = 160.0
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margin_bottom = 80.0
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margin_bottom = 80.0
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text = "Options"
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text = "Options"
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[node name="Quit" type="Button" parent="VBoxContainer"]
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[node name="Credits" type="Button" parent="VBoxContainer"]
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margin_top = 84.0
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margin_top = 84.0
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margin_right = 160.0
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margin_right = 160.0
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margin_bottom = 108.0
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margin_bottom = 108.0
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text = "Credits"
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[node name="Quit" type="Button" parent="VBoxContainer"]
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margin_top = 112.0
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margin_right = 160.0
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margin_bottom = 136.0
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focus_neighbour_bottom = NodePath("../Singleplayer")
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focus_neighbour_bottom = NodePath("../Singleplayer")
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text = "Quit"
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text = "Quit"
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@ -82,4 +88,5 @@ __meta__ = {
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[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
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[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
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[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
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[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
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[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
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[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]
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@ -4,6 +4,7 @@ extends Control
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Credits = preload("res://scenes/Credits.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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# Themes
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# Themes
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@ -71,6 +72,10 @@ func _on_scene_start(scene):
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instance = Options.instance()
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instance = Options.instance()
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add_child (instance)
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add_child (instance)
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return true
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return true
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"Credits":
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instance = Credits.instance()
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add_child (instance)
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return true
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"Title":
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"Title":
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instance = Title_Screen.instance()
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instance = Title_Screen.instance()
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add_child (instance)
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add_child (instance)
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21
godot_ship/script/credits/Credits.gd
Normal file
21
godot_ship/script/credits/Credits.gd
Normal file
@ -0,0 +1,21 @@
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extends Control
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var light_theme = load("res://light_theme.tres")
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var dark_theme = load("res://dark_theme.tres")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var _errno = 0;
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_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
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_on_change_theme(OptionsController.get_theme())
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func _on_Back_pressed():
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AudioBus.emit_signal("button_clicked")
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queue_free()
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pass # Replace with function body.
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func _on_change_theme(theme):
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if theme == "light":
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self.set_theme(light_theme)
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elif theme == "dark":
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self.set_theme(dark_theme)
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@ -25,6 +25,11 @@ func _on_Options_pressed():
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MessageBus.emit_signal("change_scene", "Options")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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queue_free()
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func _on_Credits_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Credits")
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queue_free()
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func _on_Quit_pressed():
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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MessageBus.emit_signal("quit")
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Block a user