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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00

Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic

This commit is contained in:
John 2021-11-22 23:17:33 -06:00
commit 80b964553f
5 changed files with 155 additions and 24 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1] [ext_resource path="res://assets/font/Minecraft.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://script/options/Options.gd" type="Script" id=2] [ext_resource path="res://script/credits/Credits.gd" type="Script" id=2]
[ext_resource path="res://light_theme.tres" type="Theme" id=3] [ext_resource path="res://light_theme.tres" type="Theme" id=3]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
@ -24,6 +24,22 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Back" type="Button" parent="."]
margin_left = 16.0
margin_top = 16.0
margin_right = 83.0
margin_bottom = 40.0
focus_neighbour_left = NodePath(".")
focus_neighbour_top = NodePath(".")
focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider")
focus_neighbour_bottom = NodePath("../Buttons/Light")
focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
focus_previous = NodePath(".")
text = "Back"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Credits Label" type="Label" parent="."] [node name="Credits Label" type="Label" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_right = 0.5 anchor_right = 0.5
@ -41,12 +57,14 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Programmer" type="Label" parent="."] [node name="Developmental Team" type="Label" parent="."]
margin_right = 248.0 margin_left = 64.0
margin_bottom = 16.0 margin_top = 104.0
margin_right = 576.0
margin_bottom = 120.0
custom_fonts/font = SubResource( 2 ) custom_fonts/font = SubResource( 2 )
text = "Lead Programmer:" text = "Developmental Team"
align = 2 align = 1
valign = 1 valign = 1
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
@ -54,9 +72,9 @@ __meta__ = {
[node name="Programmer Titles" type="VBoxContainer" parent="."] [node name="Programmer Titles" type="VBoxContainer" parent="."]
margin_left = 64.0 margin_left = 64.0
margin_top = 104.0 margin_top = 120.0
margin_right = 312.0 margin_right = 312.0
margin_bottom = 180.0 margin_bottom = 196.0
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
@ -110,9 +128,9 @@ __meta__ = {
[node name="Programmer Name" type="VBoxContainer" parent="."] [node name="Programmer Name" type="VBoxContainer" parent="."]
margin_left = 328.0 margin_left = 328.0
margin_top = 104.0 margin_top = 120.0
margin_right = 576.0 margin_right = 576.0
margin_bottom = 180.0 margin_bottom = 196.0
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
@ -160,20 +178,95 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Back" type="Button" parent="."] [node name="Assets" type="Label" parent="."]
margin_left = 16.0 margin_left = 64.0
margin_top = 16.0 margin_top = 208.0
margin_right = 83.0 margin_right = 576.0
margin_bottom = 40.0 margin_bottom = 224.0
focus_neighbour_left = NodePath(".") custom_fonts/font = SubResource( 2 )
focus_neighbour_top = NodePath(".") text = "Assets"
focus_neighbour_right = NodePath("../Sliders/SFX Setting/SFX Slider") align = 1
focus_neighbour_bottom = NodePath("../Buttons/Light") valign = 1
focus_next = NodePath("../Sliders/SFX Setting/SFX Slider")
focus_previous = NodePath(".")
text = "Back"
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"] [node name="Assets Titles" type="VBoxContainer" parent="."]
margin_left = 64.0
margin_top = 224.0
margin_right = 312.0
margin_bottom = 288.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BGM" type="Label" parent="Assets Titles"]
margin_right = 248.0
margin_bottom = 35.0
custom_fonts/font = SubResource( 2 )
text = "Background Music:
"
align = 2
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SFX" type="Label" parent="Assets Titles"]
margin_top = 39.0
margin_right = 248.0
margin_bottom = 55.0
custom_fonts/font = SubResource( 2 )
text = "SFX Sounds:"
align = 2
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Assets Credits" type="VBoxContainer" parent="."]
margin_left = 328.0
margin_top = 225.0
margin_right = 576.0
margin_bottom = 299.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Composer" type="Label" parent="Assets Credits"]
margin_right = 248.0
margin_bottom = 35.0
custom_fonts/font = SubResource( 2 )
text = "\"Captain Scurvy\" Kevin
MacLeod (incompetech.com)"
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SFX creators" type="Label" parent="Assets Credits"]
margin_top = 39.0
margin_right = 248.0
margin_bottom = 74.0
custom_fonts/font = SubResource( 2 )
text = "Creator Assets
Free Sounds Library"
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Engine" type="Label" parent="."]
margin_left = 64.0
margin_top = 312.0
margin_right = 576.0
margin_bottom = 328.0
custom_fonts/font = SubResource( 2 )
text = "Created Using Godot Engine"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Back" to="." method="_on_Back_pressed"]

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@ -50,10 +50,16 @@ margin_right = 160.0
margin_bottom = 80.0 margin_bottom = 80.0
text = "Options" text = "Options"
[node name="Quit" type="Button" parent="VBoxContainer"] [node name="Credits" type="Button" parent="VBoxContainer"]
margin_top = 84.0 margin_top = 84.0
margin_right = 160.0 margin_right = 160.0
margin_bottom = 108.0 margin_bottom = 108.0
text = "Credits"
[node name="Quit" type="Button" parent="VBoxContainer"]
margin_top = 112.0
margin_right = 160.0
margin_bottom = 136.0
focus_neighbour_bottom = NodePath("../Singleplayer") focus_neighbour_bottom = NodePath("../Singleplayer")
text = "Quit" text = "Quit"
@ -82,4 +88,5 @@ __meta__ = {
[connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"] [connection signal="pressed" from="VBoxContainer/Singleplayer" to="." method="_on_Singleplayer_pressed"]
[connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"] [connection signal="pressed" from="VBoxContainer/Multiplayer" to="." method="_on_Multiplayer_pressed"]
[connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"] [connection signal="pressed" from="VBoxContainer/Options" to="." method="_on_Options_pressed"]
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
[connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"] [connection signal="pressed" from="VBoxContainer/Quit" to="." method="_on_Quit_pressed"]

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@ -4,6 +4,7 @@ extends Control
onready var Title_Screen = preload("res://scenes/Title Screen.tscn") onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
onready var Game = preload("res://scenes/Game/Game.tscn" ) onready var Game = preload("res://scenes/Game/Game.tscn" )
onready var Options = preload("res://scenes/Options.tscn" ) onready var Options = preload("res://scenes/Options.tscn" )
onready var Credits = preload("res://scenes/Credits.tscn" )
onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" ) onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
# Themes # Themes
@ -71,6 +72,10 @@ func _on_scene_start(scene):
instance = Options.instance() instance = Options.instance()
add_child (instance) add_child (instance)
return true return true
"Credits":
instance = Credits.instance()
add_child (instance)
return true
"Title": "Title":
instance = Title_Screen.instance() instance = Title_Screen.instance()
add_child (instance) add_child (instance)

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@ -0,0 +1,21 @@
extends Control
var light_theme = load("res://light_theme.tres")
var dark_theme = load("res://dark_theme.tres")
# Called when the node enters the scene tree for the first time.
func _ready():
var _errno = 0;
_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
_on_change_theme(OptionsController.get_theme())
func _on_Back_pressed():
AudioBus.emit_signal("button_clicked")
queue_free()
pass # Replace with function body.
func _on_change_theme(theme):
if theme == "light":
self.set_theme(light_theme)
elif theme == "dark":
self.set_theme(dark_theme)

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@ -25,6 +25,11 @@ func _on_Options_pressed():
MessageBus.emit_signal("change_scene", "Options") MessageBus.emit_signal("change_scene", "Options")
queue_free() queue_free()
func _on_Credits_pressed():
AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("change_scene", "Credits")
queue_free()
func _on_Quit_pressed(): func _on_Quit_pressed():
AudioBus.emit_signal("button_clicked") AudioBus.emit_signal("button_clicked")
MessageBus.emit_signal("quit") MessageBus.emit_signal("quit")