mirror of
https://github.com/JohnBreaux/Boat-Battle.git
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Merge branch 'game-logic' of github.com:StatewideInk/Group12 into game-logic
This commit is contained in:
@@ -4,6 +4,7 @@ extends Control
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onready var Title_Screen = preload("res://scenes/Title Screen.tscn")
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onready var Game = preload("res://scenes/Game/Game.tscn" )
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onready var Options = preload("res://scenes/Options.tscn" )
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onready var Credits = preload("res://scenes/Credits.tscn" )
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onready var Debug_Menu = preload("res://scenes/Debug Menu.tscn" )
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# Themes
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@@ -71,6 +72,10 @@ func _on_scene_start(scene):
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instance = Options.instance()
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add_child (instance)
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return true
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"Credits":
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instance = Credits.instance()
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add_child (instance)
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return true
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"Title":
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instance = Title_Screen.instance()
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add_child (instance)
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21
godot_ship/script/credits/Credits.gd
Normal file
21
godot_ship/script/credits/Credits.gd
Normal file
@@ -0,0 +1,21 @@
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extends Control
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var light_theme = load("res://light_theme.tres")
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var dark_theme = load("res://dark_theme.tres")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var _errno = 0;
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_errno += OptionsController.connect("change_theme", self, "_on_change_theme")
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_on_change_theme(OptionsController.get_theme())
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func _on_Back_pressed():
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AudioBus.emit_signal("button_clicked")
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queue_free()
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pass # Replace with function body.
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func _on_change_theme(theme):
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if theme == "light":
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self.set_theme(light_theme)
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elif theme == "dark":
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self.set_theme(dark_theme)
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@@ -25,6 +25,11 @@ func _on_Options_pressed():
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Credits_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Credits")
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queue_free()
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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