mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Radical debug menu overhaul + Options overhaul
This commit is contained in:
parent
f74ad64865
commit
7f0b58de70
@ -1,16 +0,0 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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43
godot_ship/debug.tres
Normal file
43
godot_ship/debug.tres
Normal file
@ -0,0 +1,43 @@
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[gd_resource type="Theme" format=2]
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[resource]
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resource_name = "Debug Theme"
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TextEdit/colors/background_color = Color( 0, 0.117647, 0.152941, 1 )
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TextEdit/colors/bookmark_color = Color( 0.0784314, 0.490196, 0.980392, 1 )
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TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 )
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TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 )
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TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 )
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TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 )
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TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 )
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TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 )
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TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 )
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TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 )
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TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 )
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TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 )
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TextEdit/colors/current_line_color = Color( 0.25098, 0.25098, 0.258824, 0.8 )
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TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 )
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TextEdit/colors/font_color = Color( 0.611765, 0.760784, 0.764706, 1 )
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TextEdit/colors/font_color_readonly = Color( 0.611765, 0.760784, 0.764706, 1 )
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TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 )
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TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 )
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TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 )
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TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 )
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TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 )
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TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 )
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TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 )
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TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 )
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TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 )
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TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 )
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TextEdit/constants/completion_lines = 7
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TextEdit/constants/completion_max_width = 50
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TextEdit/constants/completion_scroll_width = 3
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TextEdit/constants/line_spacing = 4
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TextEdit/fonts/font = null
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TextEdit/icons/fold = null
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TextEdit/icons/folded = null
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TextEdit/icons/space = null
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TextEdit/icons/tab = null
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TextEdit/styles/completion = null
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TextEdit/styles/focus = null
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TextEdit/styles/normal = null
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TextEdit/styles/read_only = null
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1248
godot_ship/main.tres
1248
godot_ship/main.tres
File diff suppressed because it is too large
Load Diff
@ -17,6 +17,7 @@ config/icon="res://icon.png"
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[autoload]
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MessageBus="*res://script/game/Message Bus.gd"
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OptionsController="*res://script/options/OptionsController.gd"
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[display]
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@ -1,9 +1,10 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://main.tres" type="Theme" id=1]
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[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
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[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
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[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
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[ext_resource path="res://debug.tres" type="Theme" id=5]
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[node name="Debug" type="Control"]
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anchor_right = 1.0
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@ -31,6 +32,7 @@ margin_right = 640.0
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margin_bottom = 144.0
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grow_vertical = 0
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rect_min_size = Vector2( 0, 144 )
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theme = ExtResource( 5 )
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readonly = true
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syntax_highlighting = true
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fold_gutter = true
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@ -2,7 +2,7 @@
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[ext_resource path="res://script/game/Main.gd" type="Script" id=5]
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[node name="Root" type="Control"]
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[node name="Main" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 5 )
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@ -11,7 +11,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 1 )
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@ -20,7 +20,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="RichTextLabel" type="RichTextLabel" parent="."]
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[node name="MenuLabel" type="RichTextLabel" parent="."]
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margin_left = 294.0
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margin_top = 68.0
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margin_right = 346.0
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@ -32,7 +32,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Slider Container" type="VBoxContainer" parent="."]
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[node name="Sliders" type="VBoxContainer" parent="."]
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margin_left = 216.0
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margin_top = 128.0
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margin_right = 424.0
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@ -42,10 +42,10 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SFX Setting" type="Node2D" parent="Slider Container"]
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[node name="SFX Setting" type="Node2D" parent="Sliders"]
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position = Vector2( 0, 8 )
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[node name="SFX Label" type="Label" parent="Slider Container/SFX Setting"]
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[node name="SFX Label" type="Label" parent="Sliders/SFX Setting"]
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margin_top = -8.0
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margin_right = 64.0
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margin_bottom = 8.0
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@ -57,19 +57,26 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SFX Slider" type="HSlider" parent="Slider Container/SFX Setting"]
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[node name="SFX Slider" type="HSlider" parent="Sliders/SFX Setting"]
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margin_left = 64.0
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margin_top = -8.0
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margin_right = 208.0
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margin_bottom = 8.0
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focus_neighbour_left = NodePath("../../../Back")
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focus_neighbour_top = NodePath("../../../Back")
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focus_neighbour_bottom = NodePath("../../Volume Setting/Volume Slider")
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focus_next = NodePath("../../Volume Setting/Volume Slider")
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focus_previous = NodePath("../../../Back")
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step = 10.0
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tick_count = 11
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Volume Setting" type="Node2D" parent="Slider Container"]
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[node name="Volume Setting" type="Node2D" parent="Sliders"]
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position = Vector2( 0, 24 )
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[node name="Volume Label" type="Label" parent="Slider Container/Volume Setting"]
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[node name="Volume Label" type="Label" parent="Sliders/Volume Setting"]
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margin_top = -8.0
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margin_right = 64.0
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margin_bottom = 8.0
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@ -81,39 +88,50 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Volume Slider" type="HSlider" parent="Slider Container/Volume Setting"]
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[node name="Volume Slider" type="HSlider" parent="Sliders/Volume Setting"]
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margin_left = 64.0
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margin_top = -8.0
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margin_right = 208.0
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margin_bottom = 8.0
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focus_neighbour_top = NodePath("../../SFX Setting/SFX Slider")
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focus_neighbour_bottom = NodePath("../../../Theme Select")
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focus_next = NodePath("../../../Theme Select")
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focus_previous = NodePath("../../SFX Setting/SFX Slider")
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step = 10.0
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tick_count = 11
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ticks_on_borders = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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[node name="Buttons" type="HBoxContainer" parent="."]
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margin_left = 216.0
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margin_top = 160.0
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margin_right = 424.0
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margin_bottom = 184.0
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focus_neighbour_left = NodePath("../Back")
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focus_neighbour_top = NodePath("../Sliders/Volume Setting/Volume Slider")
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focus_next = NodePath("../Back")
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focus_previous = NodePath("../Sliders/Volume Setting/Volume Slider")
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__meta__ = {
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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}
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[node name="Button" type="Button" parent="HBoxContainer"]
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[node name="Light" type="Button" parent="Buttons"]
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margin_right = 102.0
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margin_bottom = 24.0
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rect_min_size = Vector2( 102, 0 )
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text = "Light Mode"
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[node name="Button2" type="Button" parent="HBoxContainer"]
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[node name="Dark" type="Button" parent="Buttons"]
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margin_left = 106.0
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margin_right = 208.0
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margin_bottom = 24.0
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rect_min_size = Vector2( 102, 0 )
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text = "Dark Mode"
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[node name="Button" type="Button" parent="."]
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[node name="Back" type="Button" parent="."]
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margin_left = 16.0
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margin_top = 16.0
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margin_right = 28.0
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@ -124,4 +142,8 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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[connection signal="value_changed" from="Sliders/SFX Setting/SFX Slider" to="." method="_on_SFX_Slider_value_changed"]
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[connection signal="value_changed" from="Sliders/Volume Setting/Volume Slider" to="." method="_on_Volume_Slider_value_changed"]
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[connection signal="pressed" from="Buttons/Light" to="." method="_on_Light_pressed"]
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[connection signal="pressed" from="Buttons/Dark" to="." method="_on_Dark_pressed"]
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[connection signal="pressed" from="Back" to="." method="_on_Button_pressed"]
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@ -11,7 +11,7 @@ var debug_active = false
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var menu_position = 0.0
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var menu_velocity = 4
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onready var present_working_node = get_node("/root")
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onready var present_working_node = get_node("/root/Main")
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# positions when the menu is hidden/active
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-170))
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@ -28,6 +28,7 @@ func _ready():
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debug_transform = debug_canvas.get_transform()
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debug_output = get_node("debug_canvas/VBoxContainer/TextEdit")
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command_help([""])
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debug_print_line("> ")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -54,11 +55,11 @@ func _input(event):
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func _on_LineEdit_text_entered(line):
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emit_signal("clear_in")
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debug_print_line("")
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debug_print_line(line + "\n")
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var command = line.split(' ', true, 1)
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match command[0]:
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"start", "s":
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command_start(command)
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"start", "open", "o":
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command_start(command)
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"stop", "kill", "k":
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command_stop(command)
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"list", "ls", "l":
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@ -79,6 +80,7 @@ func _on_LineEdit_text_entered(line):
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command_cd(command)
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_:
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debug_print_line("Command not recognized.\n")
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debug_print_line("> ")
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func debug_print_line(string):
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emit_signal("print_text", string.c_unescape())
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@ -88,25 +90,35 @@ func debug_print_line(string):
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# start: Loads scene from res://scenes/*.tscn by filename, and starts it
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func command_start (command):
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if command.size() > 1:
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MessageBus.emit_signal("start_tcsn", command[1])
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var pack = load("res://scenes/" + command[1] + ".tscn");
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present_working_node.add_child(pack.instance());
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debug_print_line("start '" + command[1] + "'\n")
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else:
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debug_print_line("Usage: start scene")
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# stop: Stops scene by name of root node.
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# stop: kills a child of current working node
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func command_stop (command):
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if command.size() > 1:
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if command[1] != "Debug":
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debug_print_line("kill '" + command[1] + "'\n")
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MessageBus.emit_signal("kill_scene", command[1])
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var node = present_working_node.find_node(command[1], false, false)
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if node:
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if String(node.get_path()).match("*Debug*"):
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debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
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else:
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node.queue_free()
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debug_print_line(command[1] + " killed\n")
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else:
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debug_print_line("YOU DIDN'T SAY THE MAGIC WORD!\n")
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debug_print_line(command[0] + ": " + command[1] + " not found.\n")
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else:
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debug_print_line("Usage: kill scene")
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debug_print_line("Usage: kill name\n")
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# list: Lists names of active scenes (children of Root)
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func command_list (_command):
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var children = present_working_node.get_children()
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# list: Lists children of node
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func command_list (command):
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var node = null
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if (command.size() > 1):
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node = complete_path(command[1])
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if (!node):
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node = present_working_node
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var children = node.get_children()
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var names = []
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for i in range (children.size()):
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names.append(children[i].name)
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@ -120,8 +132,10 @@ func command_restart (_command):
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func command_print(command):
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if command.size() > 1:
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debug_print_line(command[1] + "\n")
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else:
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debug_print_line("\n")
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# emit: emits a message onto the MessageBus (!Extremely Danger!)
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# emit: emits a message onto the MessageBus
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func command_emit (command):
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var mbus_signal = command[1].split(' ', true, 1)
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match mbus_signal.size():
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@ -137,22 +151,17 @@ func command_emit (command):
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func command_clear (_command):
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emit_signal("clear_out");
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# pwd: print the current working node's path
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func command_pwd (_command):
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debug_print_line("pwd\n" + String(present_working_node.get_path()) + "\n")
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debug_print_line(String(present_working_node.get_path()) + "\n")
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# cd: change the current working node
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func command_cd (command):
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if command.size() > 1:
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var path
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if command[1].is_abs_path():
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path = command[1]
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else: #convert to absolute path
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path = String(present_working_node.get_path()) + "/" + command[1]
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var node = get_node(path)
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var node = complete_path(command[1])
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if node:
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debug_print_line("cd " + command[1] + "\n")
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present_working_node = node
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else:
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debug_print_line ('change node: node not found.\n')
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debug_print_line ('cn: no such node: ' + command[1] + '\n')
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else:
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debug_print_line("")
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pass
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@ -160,23 +169,22 @@ func command_cd (command):
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# help: Prints help dialogue
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func command_help (command):
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if (command.size() == 1):
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debug_print_line("Ship's Commander V 0.1\n")
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debug_print_line("Valid commands:\nstart, stop, list, restart, print, emit, clear, help\n")
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debug_print_line("Valid commands:\nhelp, start, stop, list, restart, print, emit, clear, pwn, cn\n")
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else:
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debug_print_line(command[1])
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match command[1]:
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"start", "s":
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debug_print_line(" filename\nAliases: 'start', 's'\n")
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debug_print_line("Loads and runs the scene filename.tscn\n")
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"start", "open", "o":
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debug_print_line(" filename\nAliases: 'start', 'open', 'o'\n")
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debug_print_line("Load add the scene filename.tscn as child\n")
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"stop", "kill", "k":
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debug_print_line(" scene\nAliases: 'stop', 'kill', 'k'\n")
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debug_print_line("Kills an active scene whose name matches node.\n")
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debug_print_line(" name\nAliases: 'stop', 'kill', 'k'\n")
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debug_print_line("Kill node with matching name\n")
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"list", "ls", "l":
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debug_print_line("\nAliases: 'list', 'ls', 'l'\n")
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debug_print_line("Lists the currently active scenes\n")
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debug_print_line(" [path]\nAliases: 'list', 'ls', 'l'\n")
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debug_print_line("List node children\n")
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"restart", "killall":
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debug_print_line("\nAliases: 'restart', 'killall'\n")
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debug_print_line("Kills the current scene tree and plants a new Root.\n")
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debug_print_line("Kill the current scene tree and plant a new Root.\n")
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"print", "p":
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debug_print_line(" string\nAliases: 'print', 'p'\n")
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debug_print_line("Prints a string to the in-game debug console\n")
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@ -189,6 +197,20 @@ func command_help (command):
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"help", "h":
|
||||
debug_print_line(" [command]\nAliases: 'help', 'h'\n")
|
||||
debug_print_line("Prints information about a command.\n")
|
||||
"pwd", "pwn":
|
||||
debug_print_line("\nAliases: 'pwn', 'pwd'\n")
|
||||
debug_print_line("Prints the Present Working Node.\n")
|
||||
"cd", "cn":
|
||||
debug_print_line(" path/to/node\nAliases: 'cn', 'cd'\n")
|
||||
debug_print_line("Change the Present Working Node.\n")
|
||||
_:
|
||||
debug_print_line(command[1] + "\nIsn't a valid command\n")
|
||||
debug_print_line("\n")
|
||||
|
||||
# Completes a relative or absolute path, and returns the node it refers to
|
||||
func complete_path(path):
|
||||
if path.is_rel_path(): # convert to absolute path
|
||||
path = String(present_working_node.get_path()) + "/" + path
|
||||
var node = get_node(path)
|
||||
if node:
|
||||
return node
|
||||
return null
|
||||
|
@ -8,8 +8,7 @@ extends Control
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
grab_focus()
|
||||
pass # Replace with function body.
|
||||
if find_next_valid_focus(): find_next_valid_focus().grab_focus()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
|
@ -58,13 +58,10 @@ func _on_scene_start_by_name(scene):
|
||||
|
||||
# Kills all child nodes with name matching `scene`
|
||||
func _on_scene_kill(scene):
|
||||
var c = get_children()
|
||||
for i in range (c.size()):
|
||||
if c[i].name == scene:
|
||||
c[i].queue_free()
|
||||
MessageBus.emit_signal("print_console", String(c[i].name) + " killed.\n".c_unescape())
|
||||
return true
|
||||
return false
|
||||
var node = find_node(scene, false, false)
|
||||
if node :
|
||||
node.queue_free()
|
||||
MessageBus.emit_signal("print_console", String(node.name) + " killed.\n".c_unescape())
|
||||
|
||||
func _on_scene_list():
|
||||
var children = get_children()
|
||||
|
@ -1,10 +1,33 @@
|
||||
extends Control
|
||||
|
||||
onready var sound_slider = find_node("SFX Slider", true, true)
|
||||
onready var music_slider = find_node("Volume Slider", true, true)
|
||||
onready var theme_buttons = find_node("Buttons", true, true).get_children()
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
find_next_valid_focus().grab_focus()
|
||||
sound_slider.value = OptionsController.get_sfx_volume()
|
||||
music_slider.value = OptionsController.get_mus_volume()
|
||||
|
||||
|
||||
func _on_Button_pressed():
|
||||
queue_free()
|
||||
MessageBus.emit_signal("change_scene", "Title")
|
||||
|
||||
|
||||
func _on_SFX_Slider_value_changed(value):
|
||||
OptionsController.set_sfx_vol(value)
|
||||
|
||||
|
||||
func _on_Volume_Slider_value_changed(value):
|
||||
OptionsController.set_mus_vol(value)
|
||||
|
||||
|
||||
func _on_Light_pressed():
|
||||
OptionsController.set_theme("light")
|
||||
|
||||
|
||||
func _on_Dark_pressed():
|
||||
OptionsController.set_theme("dark")
|
||||
|
36
godot_ship/script/options/OptionsController.gd
Normal file
36
godot_ship/script/options/OptionsController.gd
Normal file
@ -0,0 +1,36 @@
|
||||
extends Node
|
||||
|
||||
# signals
|
||||
# Subscribe to these if you want to be notified about changes to the volume
|
||||
signal change_theme (theme)
|
||||
signal change_mus_volume (volume)
|
||||
signal change_sfx_volume (volume)
|
||||
|
||||
# Option variables
|
||||
var theme = "dark"
|
||||
var mus_vol = 100
|
||||
var sfx_vol = 100
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
# Setters
|
||||
func set_theme(theme_name):
|
||||
match theme_name:
|
||||
"dark","light":
|
||||
theme = String(theme_name)
|
||||
emit_signal("change_theme", theme)
|
||||
func set_mus_vol(volume):
|
||||
mus_vol = volume
|
||||
emit_signal("change_mus_volume", mus_vol)
|
||||
func set_sfx_vol(volume):
|
||||
sfx_vol = volume
|
||||
emit_signal("change_sfx_volume", sfx_vol)
|
||||
|
||||
# Getters
|
||||
func get_theme():
|
||||
return theme
|
||||
func get_mus_volume():
|
||||
return mus_vol
|
||||
func get_sfx_volume():
|
||||
return sfx_vol
|
@ -1,9 +1,5 @@
|
||||
extends Control
|
||||
|
||||
|
||||
# Declare member variables here:
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$VBoxContainer/Singleplayer.grab_focus()
|
||||
|
Loading…
Reference in New Issue
Block a user