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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2025-02-04 12:28:35 +00:00

Radical debug menu overhaul + Options overhaul

This commit is contained in:
2021-10-21 05:22:42 -05:00
parent f74ad64865
commit 7f0b58de70
13 changed files with 1454 additions and 81 deletions

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@@ -1,10 +1,33 @@
extends Control
onready var sound_slider = find_node("SFX Slider", true, true)
onready var music_slider = find_node("Volume Slider", true, true)
onready var theme_buttons = find_node("Buttons", true, true).get_children()
# Called when the node enters the scene tree for the first time.
func _ready():
find_next_valid_focus().grab_focus()
sound_slider.value = OptionsController.get_sfx_volume()
music_slider.value = OptionsController.get_mus_volume()
func _on_Button_pressed():
queue_free()
MessageBus.emit_signal("change_scene", "Title")
func _on_SFX_Slider_value_changed(value):
OptionsController.set_sfx_vol(value)
func _on_Volume_Slider_value_changed(value):
OptionsController.set_mus_vol(value)
func _on_Light_pressed():
OptionsController.set_theme("light")
func _on_Dark_pressed():
OptionsController.set_theme("dark")

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@@ -0,0 +1,36 @@
extends Node
# signals
# Subscribe to these if you want to be notified about changes to the volume
signal change_theme (theme)
signal change_mus_volume (volume)
signal change_sfx_volume (volume)
# Option variables
var theme = "dark"
var mus_vol = 100
var sfx_vol = 100
func _ready():
pass
# Setters
func set_theme(theme_name):
match theme_name:
"dark","light":
theme = String(theme_name)
emit_signal("change_theme", theme)
func set_mus_vol(volume):
mus_vol = volume
emit_signal("change_mus_volume", mus_vol)
func set_sfx_vol(volume):
sfx_vol = volume
emit_signal("change_sfx_volume", sfx_vol)
# Getters
func get_theme():
return theme
func get_mus_volume():
return mus_vol
func get_sfx_volume():
return sfx_vol