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https://github.com/JohnBreaux/Boat-Battle.git
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Created Sprite for "Hit"
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source_md5="d7fa4a808d473904c3043c7892700d02"
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dest_md5="603497c5e82c90610e6693faacd65c41"
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godot_ship/.import/Hit.png-17e3984e00632881a34870756ffe8c73.stex
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godot_ship/.import/Hit.png-17e3984e00632881a34870756ffe8c73.stex
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source_md5="99d0fd86ad7b4b502e9c3b71719fc7c7"
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dest_md5="1c78fc49829e63a270e971f0d6ec7afd"
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godot_ship/.import/Hit.png-30856058168b013ca9959912101c2c87.stex
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godot_ship/.import/Hit.png-30856058168b013ca9959912101c2c87.stex
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source_md5="d7fa4a808d473904c3043c7892700d02"
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dest_md5="603497c5e82c90610e6693faacd65c41"
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BIN
godot_ship/.import/Hit.png-87d7e3b710f3d0b308b047fd65cd9a0a.stex
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godot_ship/.import/Hit.png-87d7e3b710f3d0b308b047fd65cd9a0a.stex
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godot_ship/assets/game/Hit.png
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godot_ship/assets/game/Hit.png
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godot_ship/assets/game/Hit.png.import
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godot_ship/assets/game/Hit.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Hit.png-87d7e3b710f3d0b308b047fd65cd9a0a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/Hit.png"
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dest_files=[ "res://.import/Hit.png-87d7e3b710f3d0b308b047fd65cd9a0a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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