mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Merge branch 'main' of https://github.com/StatewideInk/Group12
This commit is contained in:
commit
448f3a0262
41
godot_ship/export_presets.cfg
Normal file
41
godot_ship/export_presets.cfg
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Windows Desktop x64"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="../../godot_ship.exe"
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
binary_format/64_bits=true
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=false
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
texture_format/no_bptc_fallbacks=true
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/identity_type=0
|
||||||
|
codesign/identity=""
|
||||||
|
codesign/password=""
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PoolStringArray( )
|
||||||
|
application/icon=""
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name=""
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
@ -1,10 +1,7 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
var debug_output
|
|
||||||
var debug_line = 0
|
|
||||||
|
|
||||||
var debug_canvas
|
var debug_canvas
|
||||||
var debug_transform
|
|
||||||
|
|
||||||
var debug_active = false
|
var debug_active = false
|
||||||
var menu_position = 0.0
|
var menu_position = 0.0
|
||||||
@ -35,6 +32,8 @@ var helptext = {
|
|||||||
|
|
||||||
"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
|
"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
|
||||||
"command_exit": ["", "Quits the program.\n" ],
|
"command_exit": ["", "Quits the program.\n" ],
|
||||||
|
|
||||||
|
"command_empty": ["", "No Operation.\n" ],
|
||||||
}
|
}
|
||||||
|
|
||||||
# List of debug commands accessed by alias
|
# List of debug commands accessed by alias
|
||||||
@ -60,7 +59,9 @@ var commands = {
|
|||||||
|
|
||||||
["restart", "killall"]: "command_restart",
|
["restart", "killall"]: "command_restart",
|
||||||
["exit", "quit"]: "command_exit",
|
["exit", "quit"]: "command_exit",
|
||||||
}
|
|
||||||
|
[""]: "command_empty"
|
||||||
|
}
|
||||||
|
|
||||||
onready var present_working_node = get_node("/root/Main")
|
onready var present_working_node = get_node("/root/Main")
|
||||||
|
|
||||||
@ -84,8 +85,6 @@ signal history_event(text)
|
|||||||
# returns: void
|
# returns: void
|
||||||
func _ready():
|
func _ready():
|
||||||
debug_canvas = get_node("debug_canvas")
|
debug_canvas = get_node("debug_canvas")
|
||||||
debug_transform = debug_canvas.get_transform()
|
|
||||||
debug_output = get_node("debug_canvas/VBoxContainer/TextEdit")
|
|
||||||
command_help([""])
|
command_help([""])
|
||||||
debug_print_line("> ")
|
debug_print_line("> ")
|
||||||
|
|
||||||
@ -129,6 +128,7 @@ func _input(event):
|
|||||||
# params: line: Line of text entered by user
|
# params: line: Line of text entered by user
|
||||||
# returns: void
|
# returns: void
|
||||||
func _on_LineEdit_text_entered(line):
|
func _on_LineEdit_text_entered(line):
|
||||||
|
if line != "":
|
||||||
history_append(line)
|
history_append(line)
|
||||||
emit_signal("clear_in")
|
emit_signal("clear_in")
|
||||||
debug_print_line(line + "\n")
|
debug_print_line(line + "\n")
|
||||||
@ -147,6 +147,7 @@ func _on_LineEdit_text_entered(line):
|
|||||||
func history_append(text):
|
func history_append(text):
|
||||||
history.resize(history_pos + 2)
|
history.resize(history_pos + 2)
|
||||||
history[history_pos] = text
|
history[history_pos] = text
|
||||||
|
history[history_pos + 1] = ""
|
||||||
history_pos += 1
|
history_pos += 1
|
||||||
|
|
||||||
# history_move: Traverse the history and update the user input box
|
# history_move: Traverse the history and update the user input box
|
||||||
@ -220,7 +221,7 @@ func command_start (command):
|
|||||||
if command.size() > 1:
|
if command.size() > 1:
|
||||||
var pack = load("res://scenes/" + command[1] + ".tscn");
|
var pack = load("res://scenes/" + command[1] + ".tscn");
|
||||||
present_working_node.add_child(pack.instance());
|
present_working_node.add_child(pack.instance());
|
||||||
debug_print_line("start '" + command[1] + "'\n")
|
debug_print_line("started '" + command[1] + "'\n")
|
||||||
else:
|
else:
|
||||||
debug_print_line(get_usage(command[0]))
|
debug_print_line(get_usage(command[0]))
|
||||||
|
|
||||||
@ -333,8 +334,8 @@ func command_call(command):
|
|||||||
debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
|
debug_print_line("We're sorry, but your call could not be completed as dialed.\n"
|
||||||
+ "Please hang up and try your call again.\n")
|
+ "Please hang up and try your call again.\n")
|
||||||
return
|
return
|
||||||
if (call_ret):
|
if (call_ret != null):
|
||||||
debug_print_line("'" + String(call_ret) + "'\n")
|
debug_print_line(String(call_ret) + "\n")
|
||||||
else:
|
else:
|
||||||
debug_print_line("null\n")
|
debug_print_line("null\n")
|
||||||
else:
|
else:
|
||||||
@ -347,7 +348,7 @@ func command_history(_command):
|
|||||||
if line:
|
if line:
|
||||||
debug_print_line(String(lnum) + ": " + line + "\n")
|
debug_print_line(String(lnum) + ": " + line + "\n")
|
||||||
lnum += 1
|
lnum += 1
|
||||||
debug_print_line("history_pos = " + String(history_pos) + "\n")
|
#debug_print_line("history_pos = " + String(history_pos) + "\n")
|
||||||
|
|
||||||
# perf: Print the value of a Godot Engine performance counter
|
# perf: Print the value of a Godot Engine performance counter
|
||||||
func command_perf(command):
|
func command_perf(command):
|
||||||
@ -375,3 +376,7 @@ func perf(attribute):
|
|||||||
"resources":
|
"resources":
|
||||||
return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
|
return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
|
# empty: No command
|
||||||
|
func command_empty(_command):
|
||||||
|
pass
|
||||||
|
@ -42,7 +42,7 @@ func _process(_delta):
|
|||||||
|
|
||||||
# Creates a new instance of each menu scene
|
# Creates a new instance of each menu scene
|
||||||
func _on_scene_start(scene):
|
func _on_scene_start(scene):
|
||||||
print ("_on_scene_start(",scene,")")
|
#print ("_on_scene_start(",scene,")")
|
||||||
match scene:
|
match scene:
|
||||||
"Singleplayer":
|
"Singleplayer":
|
||||||
add_child (gameplay.instance())
|
add_child (gameplay.instance())
|
||||||
|
@ -7,27 +7,27 @@ onready var theme_buttons = find_node("Buttons", true, true).get_children()
|
|||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
|
OptionsController.load_options()
|
||||||
find_next_valid_focus().grab_focus()
|
find_next_valid_focus().grab_focus()
|
||||||
sound_slider.value = OptionsController.get_sfx_volume()
|
sound_slider.value = OptionsController.get_sfx_volume()
|
||||||
music_slider.value = OptionsController.get_mus_volume()
|
music_slider.value = OptionsController.get_mus_volume()
|
||||||
|
|
||||||
|
|
||||||
func _on_Button_pressed():
|
func _on_Button_pressed():
|
||||||
queue_free()
|
queue_free()
|
||||||
# MessageBus.emit_signal("change_scene", "Title")
|
# MessageBus.emit_signal("change_scene", "Title")
|
||||||
|
|
||||||
|
|
||||||
func _on_SFX_Slider_value_changed(value):
|
func _on_SFX_Slider_value_changed(value):
|
||||||
OptionsController.set_sfx_vol(value)
|
OptionsController.set_sfx_vol(value)
|
||||||
|
OptionsController.save_options()
|
||||||
|
|
||||||
func _on_Volume_Slider_value_changed(value):
|
func _on_Volume_Slider_value_changed(value):
|
||||||
OptionsController.set_mus_vol(value)
|
OptionsController.set_mus_vol(value)
|
||||||
|
OptionsController.save_options()
|
||||||
|
|
||||||
func _on_Light_pressed():
|
func _on_Light_pressed():
|
||||||
OptionsController.set_theme("light")
|
OptionsController.set_theme("light")
|
||||||
|
OptionsController.save_options()
|
||||||
|
|
||||||
func _on_Dark_pressed():
|
func _on_Dark_pressed():
|
||||||
OptionsController.set_theme("dark")
|
OptionsController.set_theme("dark")
|
||||||
|
OptionsController.save_options()
|
||||||
|
@ -7,12 +7,14 @@ signal change_mus_volume (volume)
|
|||||||
signal change_sfx_volume (volume)
|
signal change_sfx_volume (volume)
|
||||||
|
|
||||||
# Option variables
|
# Option variables
|
||||||
|
var f = File.new()
|
||||||
|
var options_file = "user://options.save"
|
||||||
var theme = "dark"
|
var theme = "dark"
|
||||||
var mus_vol = 100
|
var mus_vol = 100
|
||||||
var sfx_vol = 100
|
var sfx_vol = 100
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
pass
|
load_options()
|
||||||
|
|
||||||
# Setters
|
# Setters
|
||||||
func set_theme(theme_name):
|
func set_theme(theme_name):
|
||||||
@ -27,6 +29,21 @@ func set_sfx_vol(volume):
|
|||||||
sfx_vol = volume
|
sfx_vol = volume
|
||||||
emit_signal("change_sfx_volume", sfx_vol)
|
emit_signal("change_sfx_volume", sfx_vol)
|
||||||
|
|
||||||
|
#Option Save File
|
||||||
|
func save_options():
|
||||||
|
f.open(options_file, File.WRITE)
|
||||||
|
f.store_var(theme)
|
||||||
|
f.store_var(mus_vol)
|
||||||
|
f.store_var(sfx_vol)
|
||||||
|
f.close()
|
||||||
|
func load_options():
|
||||||
|
if f.file_exists(options_file):
|
||||||
|
f.open(options_file, File.READ)
|
||||||
|
theme = f.get_var()
|
||||||
|
mus_vol = f.get_var()
|
||||||
|
sfx_vol = f.get_var()
|
||||||
|
f.close()
|
||||||
|
|
||||||
# Getters
|
# Getters
|
||||||
func get_theme():
|
func get_theme():
|
||||||
return theme
|
return theme
|
||||||
|
Loading…
Reference in New Issue
Block a user