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https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
Debug: Actually add nop, fix formatting, remove unused variables.
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@ -1,10 +1,7 @@
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extends Control
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extends Control
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var debug_output
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var debug_line = 0
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var debug_canvas
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var debug_canvas
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var debug_transform
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var debug_active = false
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var debug_active = false
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var menu_position = 0.0
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var menu_position = 0.0
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@ -35,6 +32,8 @@ var helptext = {
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"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
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"command_restart": ["", "Kill the current scene tree and plant a new Root.\n" ],
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"command_exit": ["", "Quits the program.\n" ],
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"command_exit": ["", "Quits the program.\n" ],
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"command_empty": ["", "No Operation.\n" ],
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}
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}
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# List of debug commands accessed by alias
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# List of debug commands accessed by alias
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@ -60,7 +59,9 @@ var commands = {
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["restart", "killall"]: "command_restart",
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["restart", "killall"]: "command_restart",
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["exit", "quit"]: "command_exit",
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["exit", "quit"]: "command_exit",
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}
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[""]: "command_empty"
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}
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onready var present_working_node = get_node("/root/Main")
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onready var present_working_node = get_node("/root/Main")
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@ -84,8 +85,6 @@ signal history_event(text)
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# returns: void
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# returns: void
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func _ready():
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func _ready():
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debug_canvas = get_node("debug_canvas")
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debug_canvas = get_node("debug_canvas")
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debug_transform = debug_canvas.get_transform()
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debug_output = get_node("debug_canvas/VBoxContainer/TextEdit")
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command_help([""])
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command_help([""])
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debug_print_line("> ")
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debug_print_line("> ")
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@ -129,7 +128,8 @@ func _input(event):
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# params: line: Line of text entered by user
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# params: line: Line of text entered by user
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# returns: void
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# returns: void
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func _on_LineEdit_text_entered(line):
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func _on_LineEdit_text_entered(line):
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history_append(line)
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if line != "":
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history_append(line)
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emit_signal("clear_in")
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emit_signal("clear_in")
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debug_print_line(line + "\n")
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debug_print_line(line + "\n")
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var command = line.split(' ', true, 1)
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var command = line.split(' ', true, 1)
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@ -147,6 +147,7 @@ func _on_LineEdit_text_entered(line):
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func history_append(text):
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func history_append(text):
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history.resize(history_pos + 2)
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history.resize(history_pos + 2)
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history[history_pos] = text
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history[history_pos] = text
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history[history_pos + 1] = ""
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history_pos += 1
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history_pos += 1
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# history_move: Traverse the history and update the user input box
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# history_move: Traverse the history and update the user input box
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@ -220,7 +221,7 @@ func command_start (command):
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if command.size() > 1:
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if command.size() > 1:
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var pack = load("res://scenes/" + command[1] + ".tscn");
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var pack = load("res://scenes/" + command[1] + ".tscn");
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present_working_node.add_child(pack.instance());
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present_working_node.add_child(pack.instance());
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debug_print_line("start '" + command[1] + "'\n")
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debug_print_line("started '" + command[1] + "'\n")
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else:
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else:
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debug_print_line(get_usage(command[0]))
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debug_print_line(get_usage(command[0]))
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@ -347,7 +348,7 @@ func command_history(_command):
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if line:
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if line:
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debug_print_line(String(lnum) + ": " + line + "\n")
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debug_print_line(String(lnum) + ": " + line + "\n")
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lnum += 1
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lnum += 1
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debug_print_line("history_pos = " + String(history_pos) + "\n")
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#debug_print_line("history_pos = " + String(history_pos) + "\n")
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# perf: Print the value of a Godot Engine performance counter
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# perf: Print the value of a Godot Engine performance counter
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func command_perf(command):
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func command_perf(command):
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@ -375,3 +376,7 @@ func perf(attribute):
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"resources":
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"resources":
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return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
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return Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT)
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return ""
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return ""
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# empty: No command
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func command_empty(_command):
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pass
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