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Bug Fix: Rotating ships at the original position would move the other ships left for some reason
- Issue fixed - Now the ships won't move when rotated in the original position - might make it so that the ships don't rotate in the original position in general
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@ -107,6 +107,7 @@ func _input(event):
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rotate(PI/2)
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rotate(PI/2)
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vertical = true
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vertical = true
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if(position.x > 17.4 and position.x < 337.5) and (position.y > 20.2 and position.y < 335.5):
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# 2-Ship
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# 2-Ship
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").rotation_degrees == 0):
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if (get_parent().get_node("2Ship").position.y > 308):
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if (get_parent().get_node("2Ship").position.y > 308):
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