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Bugfix: audio now plays when changing scenes; added audio to ships being interacted
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@@ -5,17 +5,21 @@ func _ready():
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$VBoxContainer/Singleplayer.grab_focus()
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func _on_Singleplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Singleplayer")
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queue_free()
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func _on_Multiplayer_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Multiplayer")
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queue_free()
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func _on_Options_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("change_scene", "Options")
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queue_free()
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func _on_Quit_pressed():
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AudioBus.emit_signal("button_clicked")
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MessageBus.emit_signal("quit")
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queue_free()
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