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Boat-Battle/godot_ship/script/game/Gameplay.gd

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299 B
GDScript3
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
if find_next_valid_focus(): find_next_valid_focus().grab_focus()
func _on_Forfeit_pressed():
AudioBus.emit_signal("button_clicked")
queue_free();
MessageBus.emit_signal("change_scene", "Title")