2021-11-13 10:34:39 +00:00
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extends Control
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signal game_ready
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onready var Ships = ["2Ship", "3ShipA", "3ShipB", "4Ship", "5Ship"]
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2021-11-14 06:34:51 +00:00
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onready var Victory = preload("res://scenes/Game/Player.tscn")
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2021-11-13 10:34:39 +00:00
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class ShipData:
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var Position: Vector2
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var Length: int
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var Orientation: bool # (True = vertical) (False = horizontal)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Moves the focus to this menu
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if find_next_valid_focus(): find_next_valid_focus().grab_focus()
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func _on_Confirm_Placement_pressed():
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# Make the button noise
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AudioBus.emit_signal("button_clicked")
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var valid = true
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for ship in Ships:
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# validate_placement returns the x-axis distance from the board
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# if this is more than zero, the ship is invalid
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if get_node(ship).validate_placement():
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valid = false
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print ("Placement: ", valid)
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if valid == false:
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get_node("PlaceShipDialog").popup()
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else:
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#Saves the location of ships and length of ship into an array
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var shipLocation = []
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for ship in Ships:
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var location = ShipData.new()
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location.Position = get_node(ship).position
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location.Length = get_node(ship).get("ship_length")
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location.Orientation = get_node(ship).get("vertical")
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shipLocation.append(location)
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#print out the array for testing
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for x in shipLocation:
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print("Ship Length: ", x.Length, ", Ship Orientation: ", x.Orientation, ", Ship Position: ", x.Position)
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# Return the shipLocation array to those listening on game_ready
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emit_signal("game_ready", shipLocation)
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queue_free()
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return valid # Replace with function body.
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func _on_Clear_pressed():
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AudioBus.emit_signal("button_clicked")
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for ship in Ships:
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get_node(ship).clear()
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pass # Replace with function body.
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