actually "use strict";
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// John Breaux 2022-07-01
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// John Breaux 2022-07-01
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// 2D Homogeneous coordinate library
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// 2D Homogeneous coordinate library
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"use strict"
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"use strict";
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//
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//
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// Classes
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// Classes
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// John Breaux 2022-06-30
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// John Breaux 2022-06-30
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// Simulates a pendulum in a frictionless vacuum with no gravity
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// Simulates a pendulum in a frictionless vacuum with no gravity
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"use strict"
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"use strict";
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const vertex_shader = `
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const vertex_shader = `
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attribute vec4 a_Position;
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attribute vec4 a_Position;
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// John Breaux 2022-06-30
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// John Breaux 2022-06-30
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// Classes used by Pendulum.js
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// Classes used by Pendulum.js
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"use strict"
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"use strict";
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//
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//
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// Classes
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// Classes
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// John Breaux 2022-06-30
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// John Breaux 2022-06-30
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// Super-class for simple, flat-color drawn primitives
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// Super-class for simple, flat-color drawn primitives
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"use strict"
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"use strict";
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//
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//
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// Classes
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// Classes
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// John Breaux 2022-06-30
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// John Breaux 2022-06-30
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// Common functions and global variables for Pendulum.js
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// Common functions and global variables for Pendulum.js
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"use strict"
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"use strict";
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//
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//
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// Global variables
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// Global variables
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