hex.cl: make the lut square
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@ -3,7 +3,10 @@ mod math;
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// TODO: casting and/or conversion
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// TODO: casting and/or conversion
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const HEX_LUT: Array = [
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const HEX_LUT: Array = [
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'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f',
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'0', '1', '2', '3', //
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'4', '5', '6', '7', //
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'8', '9', 'a', 'b', //
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'c', 'd', 'e', 'f', //
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];
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];
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pub fn hex(n: u64) {
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pub fn hex(n: u64) {
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