sample-code/ascii.cl: Make it cooler
- Compute char value of digit - Substitute C0 control codes for Unicode C0 Control Pictures - Extend through Unicode Latin-1 Supplement - Blank out C1 control code range
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sample-code/ascii.cl
Normal file → Executable file
48
sample-code/ascii.cl
Normal file → Executable file
@ -1,28 +1,50 @@
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#!/usr/bin/env -S conlang -r false
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//! Prints out the characters in the ASCII printable range
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//! in the format of a hex-dump
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//! and the Latin-1 supplement in the format of a hex-dump
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// TODO: Convenient stuff like this in the stdlib
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const HEX_LUT: [char; 16] = [
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'0', '1', '2', '3', //
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'4', '5', '6', '7', //
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'8', '9', 'a', 'b', //
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'c', 'd', 'e', 'f', //
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];
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fn main () {
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ascii()
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}
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fn n_digit(n: u32) -> char {
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(if n > 9 {
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n - 10 + ('a' as u32)
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} else {
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n + ('0' as u32)
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}) as char
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}
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fn in_range(num: u32, start: u32, end: u32) -> bool {
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(start <= i) && (i <= end )
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}
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fn ascii() {
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for row in 0..6 {
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for row in 0..16 {
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for col in 0..16 {
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if col == 8 {
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print(' ')
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}
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let i = 0x20 + row * 16 + col
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print(HEX_LUT[(i >> 4) & 0xf], HEX_LUT[i & 0xf], ' ')
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let i = row * 16 + col
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print(n_digit((i >> 4) & 0xf), n_digit(i & 0xf), ' ')
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}
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print(" |")
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for col in 0..16 {
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let i = 0x20 + row * 16 + col
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print(i as char)
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let i = row * 16 + col
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print(ascii_picture(i))
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}
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println("|")
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}
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}
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// Start of the C0 control pictures region
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const CO_CONTROL_PICTURES: u32 = '\u{2400}' as u32;
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fn ascii_picture(c: i32) -> char {
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if c < ' ' as i32 { // C0
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(CO_CONTROL_PICTURES + c) as char
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} else if c == 127 { // C0:DEL
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'␡' // SYMBOL_FOR_DELETE
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} else if c.in_range(0x7f, 0xa0) { // C1
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' '
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} else c as char
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}
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