211 lines
5.2 KiB
Rust
211 lines
5.2 KiB
Rust
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//! # The Conlang Type Checker
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//!
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//! As a statically typed language, Conlang requires a robust type checker to enforce correctness.
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#![warn(clippy::all)]
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#![allow(unused)]
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use std::{cell::RefCell, collections::HashMap, rc::Rc};
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use cl_ast::*;
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pub mod intern {
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//! Trivially-copyable, easily comparable typed indices for type system constructs
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/// Creates newtype indices over [`usize`] for use elsewhere in the type checker
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macro_rules! def_id {($($(#[$meta:meta])* $name:ident),*$(,)?) => {$(
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$(#[$meta])*
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#[repr(transparent)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct $name(usize);
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impl $name {
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#[doc = concat!("Constructs a [`", stringify!($name), "`] from a [`usize`] without checking bounds.")]
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/// # Safety
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/// The provided value should be within the bounds of its associated container
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pub unsafe fn from_raw_unchecked(value: usize) -> Self {
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Self(value)
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}
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/// Gets the index of the type by-value
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pub fn value(&self) -> usize {
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self.0
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}
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}
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impl From< $name > for usize {
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fn from(value: $name) -> Self {
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value.0
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}
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}
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)*}}
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// define the index types
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def_id! {
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/// Uniquely represents a Type
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TypeID,
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/// Uniquely represents a Value
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ValueID,
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}
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}
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pub mod typedef {
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//! Representations of type definitions
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// use std::collections::HashMap;
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use crate::intern::TypeID;
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use cl_ast::{Item, Visibility};
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/// The definition of a type
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct TypeDef {
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name: String,
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kind: Option<TypeKind>,
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definition: Item,
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum TypeKind {
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/// A primitive type, built-in to the compiler
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Intrinsic,
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/// A user-defined structural product type
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Struct(Vec<(String, Visibility, TypeID)>),
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/// A user-defined union-like enum type
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Enum(Vec<(String, TypeID)>),
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/// A type alias
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Alias(TypeID),
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/// The unit type
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Empty,
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/// The Self type
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SelfTy,
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// TODO: other types
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}
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}
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pub mod valdef {
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//! Representations of value definitions
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use crate::intern::{TypeID, ValueID};
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use cl_ast::Block;
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct ValueDef {
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name: String,
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kind: Option<ValueKind>,
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum ValueKind {
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Const(),
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Static(),
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Fn {
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args: Vec<TypeID>,
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rety: TypeID,
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body: Block,
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},
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}
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}
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pub mod typeinfo {
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//! Stores typeck-time type inference info
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use crate::intern::TypeID;
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/// The Type struct represents all valid types, and can be trivially equality-compared
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pub struct Type {
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/// You can only have a pointer chain 65535 pointers long.
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ref_depth: u16,
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/// Types can be [Generic](TKind::Generic) or [Concrete](TKind::Concrete)
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kind: TKind,
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}
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/// Types can be [Generic](TKind::Generic) or [Concrete](TKind::Concrete)
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pub enum TKind {
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/// A Concrete type has an associated [TypeDef](super::typedef::TypeDef)
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Concrete(TypeID),
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/// A Generic type is a *locally unique* comparable value,
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/// valid only until the end of its inference context
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Generic(usize),
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}
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}
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pub mod type_context {
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//! A type context stores a map from names to TypeIDs
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use std::collections::HashMap;
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use crate::intern::TypeID;
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pub struct TypeCtx {
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parent: Option<Box<TypeCtx>>,
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concrete: HashMap<String, TypeID>,
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}
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}
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/*
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/// What is an inference rule?
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/// An inference rule is a specification with a set of predicates and a judgement
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/// Let's give every type an ID
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struct TypeID(usize);
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/// Let's give every type some data:
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struct TypeDef<'def> {
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name: String,
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definition: &'def Item,
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}
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and store them in a big vector of type descriptions:
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struct TypeMap<'def> {
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types: Vec<TypeDef<'def>>,
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}
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// todo: insertion of a type should yield a TypeID
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// todo: impl index with TypeID
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Let's store type information as either a concrete type or a generic type:
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/// The Type struct represents all valid types, and can be trivially equality-compared
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pub struct Type {
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/// You can only have a pointer chain 65535 pointers long.
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ref_depth: u16,
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kind: TKind,
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}
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pub enum TKind {
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Concrete(TypeID),
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Generic(usize),
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}
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And assume I can specify a rule based on its inputs and outputs:
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Rule {
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operation: If,
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/// The inputs field is populated by
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inputs: [Concrete(BOOL), Generic(0), Generic(0)],
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outputs: Generic(0),
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/// This rule is compiler-intrinsic!
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through: None,
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}
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Rule {
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operation: Add,
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inputs: [Concrete(I32), Concrete(I32)],
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outputs: Concrete(I32),
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/// This rule is not compiler-intrinsic (it is overloaded!)
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through: Some(&ImplAddForI32::Add),
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}
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These rules can be stored in some kind of rule database:
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let rules: Hashmap<Operation, Vec<Rule>> {
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}
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*/
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/*
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Potential solution:
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Store reference to type field of each type expression in the AST
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*/
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