WIP Chip-8 emulator focused on performance and configurability
John Breaux
27ac674616
- Use rust standard implementations of overflowing arithmetic - Make draw more concise and readable |
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Cargo.lock | ||
Cargo.toml | ||
readme.md |
Chumpulator
How does an emulator work? I don't know!
So I wrote this, to see if i can find out.
TODO:
- Timing (insns should run at about 500Hz)
- Screen (Memory is present, drawing sprites is not)
- Sound (Beep boop, how to make noise?)
- Which abstractions are useful?