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3 Commits

Author SHA1 Message Date
ef3d765651 experimentation: benchmarking and alternate impl's
- Do some basic benchmarking with std::time
- Try writing bus writer based on iterator
  - Fail, because that requires mutable iterator
  - Begin rewriting bus based on simpler design instead.
    - Simpler design uses a unified memory model,
      which grows based on the maximum addresses expected in it
    - Still uses the "infallible" Read/Write traits from previous
      implementation. :( Alas, it's much faster during operation,
      even if it takes longer to instantiate.
    - Reassessed the syntax for bus macro
  - Made CPU tick generic over bus::Read and bus::Write traits
2023-03-17 20:06:31 -05:00
2ba807d7a8 Rumpulator: Change name to Chumpulator 2023-03-10 15:33:36 -06:00
a721a00232 Initial commit:
Created outline of emulator:
The emulator has a Bus, which attaches a CPU to some Memory (Mapped Devices)
The design isn't particularly efficient, but the interpreter only needs to
run at ~500Hz or so. It's Rust. It can do that.

Instructions yet to be implemented:
Cxbb: "Store a random number, masked by bitmask bb, into vX"
Dxyn: "Draw an 8 by n sprite to the screen at coordinates (x, y)"
Fx0A: "Wait for a key, then set vX to the value of the pressed key"
Fx33: "BCD convert X, storing the results in &I[0..3]"

Thoughts going forward:
  - It's probably a good idea to parse instructions out into an enum.
    I had this in an earlier design, but it didn't really look that good.
    However, I haven't read many other emulators before, so I don't know the
    style people generally go for.
  - I haven't used a native graphics library before, and my cg class was done
    entirely in a web browser. That kinda sucks, honestly. Sure the skill
    might transfer well, but, >JS
2023-03-08 06:07:33 -06:00