I/O: KISS the bus, attach a screen, plug in a controller
Chip-8 has no ROM, nor memory management. - It's much easier to just use contiguous memory. - Then we can return references to slices of that memory - ~3x speed increase Screen exists now, uses 24-bit framebuffer - We have a 1-bit framebuffer - I chose colors that look good to me Controller exists as well, has 16 buttons - Mapped "0 123 456 789 ab cdef" to (QWERTY) "X 123 QWE ASD zC 4RFV" - Other chip-8 interpreters may use a different layout - This is good enough for now. - F1-F9 map to control functions - F1, F2: Dump CPU registers/screen contents - F3, F4: Toggle disassembly/pause - F5: Single-step the CPU, pausing after - F6, F7: Set/Unset breakpoint - F8, F9: Soft/Hard Reset CPU
This commit is contained in:
@@ -178,190 +178,190 @@ impl Disassemble {
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impl Disassemble {
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/// Unused instructions
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fn unimplemented(&self, opcode: u16) -> String {
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format!("inval\t{opcode:04x}")
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format!("inval {opcode:04x}")
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.style(self.invalid)
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.to_string()
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}
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/// `0aaa`: Handles a "machine language function call" (lmao)
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pub fn sys(&self, a: Adr) -> String {
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format!("sysc\t{a:03x}").style(self.invalid).to_string()
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format!("sysc {a:03x}").style(self.invalid).to_string()
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}
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/// `00e0`: Clears the screen memory to 0
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pub fn clear_screen(&self) -> String {
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"cls".style(self.normal).to_string()
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"cls ".style(self.normal).to_string()
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}
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/// `00ee`: Returns from subroutine
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pub fn ret(&self) -> String {
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"ret".style(self.normal).to_string()
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"ret ".style(self.normal).to_string()
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}
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/// `1aaa`: Sets the program counter to an absolute address
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pub fn jump(&self, a: Adr) -> String {
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format!("jmp\t{a:03x}").style(self.normal).to_string()
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format!("jmp {a:03x}").style(self.normal).to_string()
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}
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/// `2aaa`: Pushes pc onto the stack, then jumps to a
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pub fn call(&self, a: Adr) -> String {
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format!("call\t{a:03x}").style(self.normal).to_string()
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format!("call {a:03x}").style(self.normal).to_string()
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}
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/// `3xbb`: Skips the next instruction if register X == b
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pub fn skip_if_x_equal_byte(&self, x: Reg, b: u8) -> String {
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format!("se\t#{b:02x}, v{x:X}")
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format!("se #{b:02x}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `4xbb`: Skips the next instruction if register X != b
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pub fn skip_if_x_not_equal_byte(&self, x: Reg, b: u8) -> String {
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format!("sne\t#{b:02x}, v{x:X}")
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format!("sne #{b:02x}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `5xy0`: Skips the next instruction if register X != register Y
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pub fn skip_if_x_equal_y(&self, x: Reg, y: Reg) -> String {
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format!("se\tv{x:X}, v{y:X}").style(self.normal).to_string()
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format!("se v{x:X}, v{y:X}").style(self.normal).to_string()
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}
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/// `6xbb`: Loads immediate byte b into register vX
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pub fn load_immediate(&self, x: Reg, b: u8) -> String {
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format!("mov\t#{b:02x}, v{x:X}")
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format!("mov #{b:02x}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `7xbb`: Adds immediate byte b to register vX
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pub fn add_immediate(&self, x: Reg, b: u8) -> String {
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format!("add\t#{b:02x}, v{x:X}")
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format!("add #{b:02x}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy0`: Loads the value of y into x
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pub fn load_y_into_x(&self, x: Reg, y: Reg) -> String {
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format!("mov\tv{y:X}, v{x:X}")
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format!("mov v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy1`: Performs bitwise or of vX and vY, and stores the result in vX
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pub fn x_orequals_y(&self, x: Reg, y: Reg) -> String {
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format!("or\tv{y:X}, v{x:X}").style(self.normal).to_string()
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format!("or v{y:X}, v{x:X}").style(self.normal).to_string()
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}
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/// `8xy2`: Performs bitwise and of vX and vY, and stores the result in vX
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pub fn x_andequals_y(&self, x: Reg, y: Reg) -> String {
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format!("and\tv{y:X}, v{x:X}")
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format!("and v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy3`: Performs bitwise xor of vX and vY, and stores the result in vX
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pub fn x_xorequals_y(&self, x: Reg, y: Reg) -> String {
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format!("xor\tv{y:X}, v{x:X}")
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format!("xor v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy4`: Performs addition of vX and vY, and stores the result in vX
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pub fn x_addequals_y(&self, x: Reg, y: Reg) -> String {
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format!("add\tv{y:X}, v{x:X}")
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format!("add v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy5`: Performs subtraction of vX and vY, and stores the result in vX
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pub fn x_subequals_y(&self, x: Reg, y: Reg) -> String {
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format!("sub\tv{y:X}, v{x:X}")
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format!("sub v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `8xy6`: Performs bitwise right shift of vX
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pub fn shift_right_x(&self, x: Reg) -> String {
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format!("shr\tv{x:X}").style(self.normal).to_string()
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format!("shr v{x:X}").style(self.normal).to_string()
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}
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/// `8xy7`: Performs subtraction of vY and vX, and stores the result in vX
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pub fn backwards_subtract(&self, x: Reg, y: Reg) -> String {
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format!("bsub\tv{y:X}, v{x:X}")
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format!("bsub v{y:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// 8X_E: Performs bitwise left shift of vX
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pub fn shift_left_x(&self, x: Reg) -> String {
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format!("shl\tv{x:X}").style(self.normal).to_string()
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format!("shl v{x:X}").style(self.normal).to_string()
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}
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/// `9xy0`: Skip next instruction if X != y
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pub fn skip_if_x_not_equal_y(&self, x: Reg, y: Reg) -> String {
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format!("sn\tv{x:X}, v{y:X}").style(self.normal).to_string()
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format!("sne v{x:X}, v{y:X}").style(self.normal).to_string()
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}
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/// Aadr: Load address #adr into register I
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pub fn load_indirect_register(&self, a: Adr) -> String {
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format!("mov\t${a:03x}, I").style(self.normal).to_string()
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format!("mov ${a:03x}, I").style(self.normal).to_string()
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}
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/// Badr: Jump to &adr + v0
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pub fn jump_indexed(&self, a: Adr) -> String {
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format!("jmp\t${a:03x}+v0").style(self.normal).to_string()
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format!("jmp ${a:03x}+v0").style(self.normal).to_string()
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}
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/// `Cxbb`: Stores a random number + the provided byte into vX
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/// Pretty sure the input byte is supposed to be the seed of a LFSR or something
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pub fn rand(&self, x: Reg, b: u8) -> String {
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format!("rand\t#{b:X}, v{x:X}")
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format!("rand #{b:X}, v{x:X}")
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.style(self.normal)
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.to_string()
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}
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/// `Dxyn`: Draws n-byte sprite to the screen at coordinates (vX, vY)
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pub fn draw(&self, x: Reg, y: Reg, n: Nib) -> String {
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#[rustfmt::skip]
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format!("draw\t#{n:x}, v{x:X}, v{y:X}").style(self.normal).to_string()
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format!("draw #{n:x}, v{x:X}, v{y:X}").style(self.normal).to_string()
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}
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/// `Ex9E`: Skip next instruction if key == #X
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pub fn skip_if_key_equals_x(&self, x: Reg) -> String {
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format!("sek\tv{x:X}").style(self.normal).to_string()
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format!("sek v{x:X}").style(self.normal).to_string()
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}
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/// `ExaE`: Skip next instruction if key != #X
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pub fn skip_if_key_not_x(&self, x: Reg) -> String {
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format!("snek\tv{x:X}").style(self.normal).to_string()
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format!("snek v{x:X}").style(self.normal).to_string()
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}
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/// `Fx07`: Get the current DT, and put it in vX
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/// ```py
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/// vX = DT
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/// ```
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pub fn get_delay_timer(&self, x: Reg) -> String {
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format!("mov\tDT, v{x:X}").style(self.normal).to_string()
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format!("mov DT, v{x:X}").style(self.normal).to_string()
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}
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/// `Fx0A`: Wait for key, then vX = K
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pub fn wait_for_key(&self, x: Reg) -> String {
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format!("waitk\tv{x:X}").style(self.normal).to_string()
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format!("waitk v{x:X}").style(self.normal).to_string()
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}
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/// `Fx15`: Load vX into DT
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/// ```py
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/// DT = vX
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/// ```
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pub fn load_delay_timer(&self, x: Reg) -> String {
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format!("ld\tv{x:X}, DT").style(self.normal).to_string()
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format!("ld v{x:X}, DT").style(self.normal).to_string()
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}
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/// `Fx18`: Load vX into ST
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/// ```py
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/// ST = vX;
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/// ```
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pub fn load_sound_timer(&self, x: Reg) -> String {
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format!("ld\tv{x:X}, ST").style(self.normal).to_string()
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format!("ld v{x:X}, ST").style(self.normal).to_string()
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}
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/// `Fx1e`: Add vX to I,
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/// ```py
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/// I += vX;
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/// ```
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pub fn add_to_indirect(&self, x: Reg) -> String {
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format!("add\tv{x:X}, I").style(self.normal).to_string()
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format!("add v{x:X}, I").style(self.normal).to_string()
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}
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/// `Fx29`: Load sprite for character x into I
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/// ```py
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/// I = sprite(X);
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/// ```
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pub fn load_sprite_x(&self, x: Reg) -> String {
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format!("font\t#{x:X}, I").style(self.normal).to_string()
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format!("font #{x:X}, I").style(self.normal).to_string()
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}
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/// `Fx33`: BCD convert X into I`[0..3]`
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pub fn bcd_convert_i(&self, x: Reg) -> String {
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format!("bcd\t{x:X}, &I").style(self.normal).to_string()
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format!("bcd {x:X}, &I").style(self.normal).to_string()
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}
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/// `Fx55`: DMA Stor from I to registers 0..X
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pub fn dma_store(&self, x: Reg) -> String {
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format!("dmao\t{x:X}").style(self.normal).to_string()
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format!("dmao {x:X}").style(self.normal).to_string()
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}
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/// `Fx65`: DMA Load from I to registers 0..X
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pub fn dma_load(&self, x: Reg) -> String {
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format!("dmai\t{x:X}").style(self.normal).to_string()
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format!("dmai {x:X}").style(self.normal).to_string()
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}
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}
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