ui.rs: Implement dynamic resolution changing, revert colors for now
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@ -80,13 +80,9 @@ pub struct FrameBufferFormat {
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impl Default for FrameBufferFormat {
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fn default() -> Self {
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// FrameBufferFormat {
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// fg: 0x0011a434,
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// bg: 0x001E2431,
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// }
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FrameBufferFormat {
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fg: 0xc4c4c4,
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bg: 0x000000,
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fg: 0x0011a434,
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bg: 0x001E2431,
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}
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}
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}
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@ -110,6 +106,21 @@ impl FrameBuffer {
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}
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pub fn render(&mut self, window: &mut Window, bus: &Bus) -> Result<()> {
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if let Some(screen) = bus.get_region(Region::Screen) {
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// Resizing the buffer does not unmap memory.
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// After the first use of high-res mode, this is pretty cheap
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(self.width, self.height) = match screen.len() {
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256 => {
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self.buffer.resize(64 * 32, 0);
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(64, 32)
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}
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1024 => {
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self.buffer.resize(128 * 64, 0);
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(128, 64)
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}
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_ => {
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unimplemented!("Screen must be 64*32 or 128*64");
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}
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};
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for (idx, byte) in screen.iter().enumerate() {
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for bit in 0..8 {
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self.buffer[8 * idx + bit] = if byte & (1 << (7 - bit)) as u8 != 0 {
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@ -129,7 +140,7 @@ impl FrameBuffer {
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impl Default for FrameBuffer {
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fn default() -> Self {
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Self::new(128, 64)
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Self::new(64, 32)
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}
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}
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