cpu.rs: Reference chaining mutable functions
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49a6fc0377
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src/cpu.rs
59
src/cpu.rs
@ -1,4 +1,4 @@
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//! The CPU decodes and runs instructions
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//! Decodes and runs instructions
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pub mod disassemble;
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pub mod disassemble;
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@ -74,10 +74,10 @@ impl CPU {
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/// Set a general purpose register in the CPU
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/// Set a general purpose register in the CPU
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/// # Examples
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/// # Examples
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/// ```rust
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/// ```rust
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/// # use chumpulator::prelude::*;
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/// # use chirp::prelude::*;
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/// // Create a new CPU, and set v4 to 0x41
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/// // Create a new CPU, and set v4 to 0x41
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/// let cpu = CPU::default()
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/// let mut cpu = CPU::default();
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/// .set_gpr(0x4, 0x41);
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/// cpu.set_gpr(0x4, 0x41);
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/// // Dump the CPU registers
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/// // Dump the CPU registers
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/// cpu.dump();
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/// cpu.dump();
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/// ```
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/// ```
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@ -87,21 +87,21 @@ impl CPU {
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}
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}
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}
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}
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/// Constructs a new CPU with sane defaults
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/// Constructs a new CPU, taking all configurable parameters
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///
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/// | value | default | description
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/// |--------|---------|------------
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/// | screen | 0x0f00 | Location of screen memory.
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/// | font | 0x0050 | Location of font memory.
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/// | pc | 0x0200 | Start location. Generally 0x200 or 0x600.
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/// | sp | 0x0efe | Initial top of stack.
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/// # Examples
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/// # Examples
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/// ```rust
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/// ```rust
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/// # use chumpulator::prelude::*;
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/// # use chirp::prelude::*;
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/// let mut cpu = CPU::new(0xf00, 0x50, 0x200, 0xefe, Disassemble::default());
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/// let mut cpu = CPU::new(0xf00, 0x50, 0x200, 0xefe, Disassemble::default(), vec![], ControlFlags::default());
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/// let mut cpu = CPU::new(0xf00, 0x50, 0x200, 0xefe, Disassemble::default(), vec![], ControlFlags::default());
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/// ```
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/// ```
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pub fn new(screen: Adr, font: Adr, pc: Adr, sp: Adr, disassembler: Disassemble) -> Self {
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pub fn new(
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screen: Adr,
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font: Adr,
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pc: Adr,
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sp: Adr,
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disassembler: Disassemble,
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breakpoints: Vec<Adr>,
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flags: ControlFlags,
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) -> Self {
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CPU {
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CPU {
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disassembler,
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disassembler,
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screen,
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screen,
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@ -114,11 +114,8 @@ impl CPU {
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sound: 0,
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sound: 0,
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cycle: 0,
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cycle: 0,
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keys: [false; 16],
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keys: [false; 16],
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breakpoints: vec![],
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breakpoints,
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flags: ControlFlags {
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flags,
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debug: true,
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..Default::default()
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},
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}
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}
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}
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}
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@ -134,14 +131,15 @@ impl CPU {
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}
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}
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/// Set a breakpoint
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/// Set a breakpoint
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pub fn set_break(&mut self, point: Adr) {
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pub fn set_break(&mut self, point: Adr) -> &mut Self {
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if !self.breakpoints.contains(&point) {
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if !self.breakpoints.contains(&point) {
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self.breakpoints.push(point)
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self.breakpoints.push(point)
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}
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}
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self
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}
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}
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/// Unset a breakpoint
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/// Unset a breakpoint
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pub fn unset_break(&mut self, point: Adr) {
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pub fn unset_break(&mut self, point: Adr) -> &mut Self {
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fn linear_find(needle: Adr, haystack: &Vec<Adr>) -> Option<usize> {
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fn linear_find(needle: Adr, haystack: &Vec<Adr>) -> Option<usize> {
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for (i, v) in haystack.iter().enumerate() {
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for (i, v) in haystack.iter().enumerate() {
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if *v == needle {
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if *v == needle {
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@ -153,30 +151,32 @@ impl CPU {
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if let Some(idx) = linear_find(point, &self.breakpoints) {
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if let Some(idx) = linear_find(point, &self.breakpoints) {
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assert_eq!(point, self.breakpoints.swap_remove(idx));
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assert_eq!(point, self.breakpoints.swap_remove(idx));
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}
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}
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self
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}
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}
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/// Unpauses the emulator for a single tick
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/// Unpauses the emulator for a single tick
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/// NOTE: does not synchronize with delay timers
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/// NOTE: does not synchronize with delay timers
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pub fn singlestep(&mut self, bus: &mut Bus) {
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pub fn singlestep(&mut self, bus: &mut Bus) -> &mut Self {
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self.flags.pause = false;
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self.flags.pause = false;
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self.tick(bus);
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self.tick(bus);
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self.flags.pause = true;
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self
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}
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}
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/// Ticks the delay and sound timers
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/// Ticks the delay and sound timers
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pub fn tick_timer(&mut self) {
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pub fn tick_timer(&mut self) -> &mut Self {
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if self.flags.pause {
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if self.flags.pause {
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return;
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return self;
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}
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}
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self.delay = self.delay.saturating_sub(1);
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self.delay = self.delay.saturating_sub(1);
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self.sound = self.sound.saturating_sub(1);
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self.sound = self.sound.saturating_sub(1);
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self
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}
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}
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/// Runs a single instruction
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/// Runs a single instruction
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pub fn tick(&mut self, bus: &mut Bus) {
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pub fn tick(&mut self, bus: &mut Bus) -> &mut Self {
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// Do nothing if paused
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// Do nothing if paused
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if self.flags.pause || self.flags.keypause {
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if self.flags.pause || self.flags.keypause {
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return;
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return self;
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}
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}
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let time = Instant::now();
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let time = Instant::now();
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// fetch opcode
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// fetch opcode
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@ -322,6 +322,7 @@ impl CPU {
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if self.breakpoints.contains(&self.pc) {
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if self.breakpoints.contains(&self.pc) {
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self.flags.pause = true;
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self.flags.pause = true;
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}
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}
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self
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}
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}
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pub fn dump(&self) {
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pub fn dump(&self) {
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