Game Boy audio register descriptions NR_0 NR_1 NR_2 NR_3 NR_4 addresses 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 NR1_: _ P P P D I I I d d L L L L L L V V V V E p p p l l l l l l l l T e _ _ _ h h h 0x10..0x15 NR2_: _ _ _ _ _ _ _ _ d d L L L L L L V V V V E p p p l l l l l l l l T e _ _ _ h h h 0x15..0x1a NR3_: A _ _ _ _ _ _ _ L L L L L L L L _ V V _ _ _ _ _ l l l l l l l l T e _ _ _ h h h 0x1a..0x20 NR4_: _ _ _ _ _ _ _ _ _ _ L L L L L L V V V V E p p p S S S S W c c c T e _ _ _ _ _ _ 0x20..0x25 Comb: A P P P D I I I L L L L L L L L V V V V E p p p l l l l l l l l T e _ _ _ h h h d d S S S S W c c c Key: A: DAC Enable P: Sweep Pace D: Sweep Direction I: Sweep Individual step d: Duty Cycle L: Length Timer Initialization Value V: Envelope Volume Initialization Value E: Envelope Direction p: Envelope Pace l: Period Low Byte S: Clock Shift W: LFSR Width c: Clock Divider T: Trigger e: Length Enable h: Period High Bits Analog Pipeline Control Registers: NR_0 NR_1 NR_2 NR_3 NR_4 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 NR5_: Z L L L z R R R V W X Y v w x y P _ _ _ A B C D Key: Zz: Channel 5 (VIN) Left and right sound panning Vv: Channel 1 Left and right sound panning Ww: Channel 2 Left and right sound panning Xx: Channel 3 Left and right sound panning Yy: Channel 4 Left and right sound panning P: APU power A: Channel 1 status B: Channel 2 status C: Channel 3 status D: Channel 4 status Source: https://gbdev.io/pandocs/Audio_Registers.html