mirror of
https://github.com/JohnBreaux/Boat-Battle.git
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41 lines
1.1 KiB
GDScript3
41 lines
1.1 KiB
GDScript3
extends Control
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# Declare member variables here.
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var debug_canvas
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var debug_transform
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var debug_active = false
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var menu_position = 0.0
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var menu_velocity = 2
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# positions when the menu is hidden/active
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var menu_hidden = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0,-180))
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var menu_active = Transform2D(Vector2(1,0), Vector2(0,1), Vector2(0, 0))
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# Called when the node enters the scene tree for the first time.
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func _ready():
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debug_canvas = get_node("debug_canvas")
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debug_transform = debug_canvas.get_transform()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if (debug_active && menu_position < 1):
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menu_position += menu_velocity * delta;
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elif (!debug_active && menu_position > 0):
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menu_position -= menu_velocity * delta;
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else:
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menu_position = round(menu_position)
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debug_canvas.set_transform(menu_hidden.interpolate_with(menu_active, menu_position))
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func _unhandled_input(event):
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if event.is_action_pressed("ui_debug"):
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# open debug menu
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debug_active = !debug_active;
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func _on_LineEdit_text_entered(new_text):
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pass # Replace with function body.
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