mirror of
https://github.com/JohnBreaux/Boat-Battle.git
synced 2024-11-15 05:25:57 +00:00
136 lines
3.8 KiB
GDScript
136 lines
3.8 KiB
GDScript
extends Control
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# Ignore discarded return values
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# warning-ignore-all:return_value_discarded
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onready var player_list = find_node("Player List")
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onready var ip_address = find_node("IP Address")
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onready var name_popup = find_node("Change Name")
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onready var game_popup = find_node("Connect to Game")
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# TODO: Write a function to update Player List with the list of attached players
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func _on_peers_updated():
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var connected_peers = ""
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for peer in Net.peer_info:
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connected_peers += ("%s\n" % Net.peer_info[peer]["name"])
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pass
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player_list.text = connected_peers.rsplit("\n", true, 1)[0].c_unescape()
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pass
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func set_IP_Address_text(show):
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# Show the IP address (or nothing)
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if show:
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# ip_address.text = "IP: %sPort:%s" % [Net.get_ip(), Net.DEFAULT_PORT]
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ip_address.text = "IP: %s" % Net.get_ip()
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else:
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ip_address.text = ""
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func _ready():
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Net.connect("peers_updated", self, "_on_peers_updated")
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Net.connect("disconnected", self, "_on_Net_disconnected")
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name_popup.get_node("Name Entry").text = Net.get_hostname()
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_on_peers_updated()
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pass
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func show_Connected_Options():
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# [Hide]/Show the host options
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get_node("Lobby Options/Connected Options/Host Options").visible = Net.hosting
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# [Hide]/Show the host and connect buttons
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get_node("Lobby Options/Host or Connect").visible = !Net.connected
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# [Show]/Hide the host options
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get_node("Lobby Options/Connected Options").visible = Net.connected
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# Buttons
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# Host Button: Host a game
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# Hides the connect button
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func _on_Host_Button_pressed():
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Show the host IP address
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set_IP_Address_text(true)
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# Begin hosting
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Net.start_host()
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# Show "Connected Options"
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show_Connected_Options()
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# Disconnect
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# Disconnect from (or stop hosting) a game
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# Shows the host/connect buttons
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func _on_Disconnect_Button_pressed():
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Disconnect
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Net.disconnect_host()
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# Hide the host IP address
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set_IP_Address_text(false)
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# Hide "Connected Options"
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show_Connected_Options()
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func _on_Start_Game_pressed():
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# If there are enough players for a game
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if Net.peer_info.size() >= 2:
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# Start the game for all players
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rpc("start_game")
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pass # Replace with function body.
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func _on_Net_disconnected():
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# Hide the host IP address
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set_IP_Address_text(false)
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# Hide "Connected Options"
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show_Connected_Options()
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func _on_Change_Name_Button_pressed():
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Show the Change Name dialogue
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get_node("Change Name").popup_centered()
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get_node("Change Name/Name Entry").grab_focus()
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func _on_Connect_Button_pressed():
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Show the Connect to Game dialogue
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game_popup.popup_centered()
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game_popup.get_node("IP and Port Entry").grab_focus()
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game_popup.get_node("IP and Port Entry").caret_position = -1
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func _on_Exit_Lobby_pressed():
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Disconnect
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if Net.connected:
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Net.disconnect_host()
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# Close Lobby menu
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queue_free()
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func _on_IP_and_Port_Entry_text_entered(text):
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Split it into IP and Port segments
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var ip_port = text.split(":")
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# If text exists and contains valid IP address
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if ip_port.size() > 0 and ip_port[0].is_valid_ip_address():
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# Connect to host
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var connected = Net.connect_host(ip_port[0])
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if connected == OK:
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# Hide the popup
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game_popup.hide()
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# Show "Connected Options"
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show_Connected_Options()
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func _on_Name_Entry_text_entered(text):
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# Make noise
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AudioBus.emit_signal("button_clicked")
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# Check the length of the name
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if text.length() < 18:
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# Change the name
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Net.change_name(text)
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# Hide the popup
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name_popup.hide()
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sync func start_game():
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MessageBus.emit_signal("change_scene", "Gameplay")
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queue_free()
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