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mirror of https://github.com/JohnBreaux/Boat-Battle.git synced 2024-11-15 05:25:57 +00:00
Boat-Battle/godot_ship/scenes/Debug Menu.tscn
tommy-l-ngo 06b8711a08
Game logic (#14)
* Create game classes

* Pushing what I've done of the game logic.

* Commented my code

Deals with ship placement on board and ship rotation on board

* Comment game logic code, and edit for style.

* Added Clear board button and Confirm Placement button

* Fix up some stuff

* Pass

* I accidentally the buttons + Fix some hitbox mistakes.

* Improve hitbox leniency, and don't allow ships to rotate into each other.

* Fixed Dialog Box that pops up for Confirm Placement

* Update Gameplay.tscn

* Partial fire functionality added.

Currently hides all ship placement UI and makes visible all fire functionality. The crosshair currently does not snap to a grid. The ships are saved in an area of location objects holding the length, orientation, and coordinates of the ship.

* Crosshair now snaps into place

* Created Sprites for 2Ship and 3ShipA

* Created Sprite for Ship3B

* Created Sprite for Ship4

* Created Sprite for Ship5

* Created Sprite for "Hit"

* Created Sprites for Ship2 Destroyed and Ship3A Destroyed

* Created Sprite for Ship3B Destroyed

* Created Sprite for Ship4 Destroyed

* Created Sprite for Ship5 Destroyed

* Created Sprite for "Miss"

* Fixed blurry pixel art

Changed texture rendering

* Added temporary title screen text

* Major restructuring to better support object-oriented design of the main game logic and UI. This was necessary, I swear.

* Accidentally offset the Setup menu by a handful of pixels. Whoops.

* Setup: remove unused signal

* Comment on which parts of Game are only there for testing purposes.

* Fixed up the Title Screen text

imported font

* Fixed Crosshair pixel rendering

* Consolidate backgrounds

* Added more SFX sounds

* Created Sprite for Light Mode

* Fix null deref when entering singleplayer after exiting multiplayer

* Hien's work

* Revert "Hien's work"

This reverts commit f099ed6c80.

* Stuff

* Make git happy by pushing gdengine imports

* Put Background in main

* Removed option background

* Added Confirmation Dialog for Forfeit

* Revert "Merge branch 'game-logic' of https://github.com/StatewideInk/Group12 into game-logic"

This reverts commit 104ffaab0a, reversing
changes made to 63dec75688.

* Fix title screen never going (whoops

* Oops I made the background invisible

* removed option background again

* Added dark/light mode functionality

* Added signal for audio SFX

* Load the theme on startup

* Added Confirmation dialog for Forfeit

* Fixed Texture Rendering for Light Mode Background

* Sounds no longer scale linearly

* Remove unused resourse main.tres

* Added victory screen

Added a victory screen. Since there is no current way to win, there is a 'win' button added to the top left of the game screen. Once clicked, victory text will appear and the player will be given the option to return to the main menu.

* restart button is invisible

Co-authored-by: John Breaux <JohnBreaux@my.unt.edu>
Co-authored-by: JohnBreaux <89870642+JohnBreaux@users.noreply.github.com>
Co-authored-by: hpham474 <HienPham@my.unt.edu>
Co-authored-by: Chance Atkinson <chancewatkinson@gmail.com>
2021-11-14 00:43:05 -06:00

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://script/debug/debug_menu.gd" type="Script" id=2]
[ext_resource path="res://script/debug/In.gd" type="Script" id=3]
[ext_resource path="res://script/debug/Out.gd" type="Script" id=4]
[ext_resource path="res://debug.tres" type="Theme" id=5]
[node name="Debug" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="debug_canvas" type="CanvasLayer" parent="."]
layer = 69
[node name="VBoxContainer" type="VBoxContainer" parent="debug_canvas"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -190.0
custom_constants/separation = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextEdit" type="TextEdit" parent="debug_canvas/VBoxContainer"]
margin_right = 640.0
margin_bottom = 144.0
grow_vertical = 0
rect_min_size = Vector2( 0, 144 )
theme = ExtResource( 5 )
readonly = true
syntax_highlighting = true
fold_gutter = true
smooth_scrolling = true
wrap_enabled = true
minimap_draw = true
script = ExtResource( 4 )
[node name="LineEdit" type="LineEdit" parent="debug_canvas/VBoxContainer"]
margin_top = 146.0
margin_right = 640.0
margin_bottom = 170.0
focus_neighbour_left = NodePath(".")
focus_neighbour_top = NodePath(".")
focus_neighbour_right = NodePath(".")
focus_neighbour_bottom = NodePath(".")
focus_next = NodePath(".")
focus_previous = NodePath(".")
theme = ExtResource( 5 )
max_length = 256
placeholder_text = "By your command."
caret_blink = true
script = ExtResource( 3 )
[connection signal="clear_in" from="." to="debug_canvas/VBoxContainer/LineEdit" method="_on_Debug_clear_in"]
[connection signal="clear_out" from="." to="debug_canvas/VBoxContainer/TextEdit" method="_on_Debug_clear_out"]
[connection signal="history_event" from="." to="debug_canvas/VBoxContainer/LineEdit" method="_on_Debug_history_event"]
[connection signal="print_text" from="." to="debug_canvas/VBoxContainer/TextEdit" method="_on_Debug_print_text"]
[connection signal="text_entered" from="debug_canvas/VBoxContainer/LineEdit" to="." method="_on_LineEdit_text_entered"]