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Boat-Battle/godot_ship/script/game/Main.gd

42 lines
1.1 KiB
GDScript

extends Control
# Scenes
var title_screen
var gameplay
var options
var debug_menu
var debug_enabled = true
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect to signals
MessageBus.connect("change_scene", self, "_on_change_scene")
MessageBus.connect("quit", self, "_on_quit_request")
MessageBus.connect("return_to_title", self, "_on_title_request")
# Create the scenes
title_screen = preload("res://scenes/Title Screen.tscn")
gameplay = preload("res://scenes/Gameplay.tscn")
options = preload("res://scenes/Options.tscn")
debug_menu = preload("res://scenes/Debug Menu.tscn")
if debug_enabled:
add_child(debug_menu.instance())
_on_change_scene("Title")
func _on_change_scene(scene):
match scene:
"Singleplayer":
add_child(gameplay.instance())
"Multiplayer":
add_child(gameplay.instance())
"Options":
add_child(options.instance())
"Title":
add_child(title_screen.instance())
func _on_quit_request():
get_tree().quit()
func _on_title_request():
get_tree().change_scene("res://scenes/Main.tscn")